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#281
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#282
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#283
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See I dont like a weighted number system for two reasons.
1. Almost all boss mobs drop epic pieces for someone. 2. The math gets all squirrelly and I got a broken finger and I dont want to do it!
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![]() Tanrin,Rinat,Sprucewaynee | ||
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#284
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#285
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A raid system shouldn't care about the size of a guild. If they want to splinter then they should be prepared to work by what their TAG brings to the table. I have not thought through the effects on multi guild raids. If they want to "help" a guild... outside of an "open" raid and not get loot.... thats fine. But if they get loot they need to spend points.
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![]() Tanrin,Rinat,Sprucewaynee | |||
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#286
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But I already did the math Rad! [You must be logged in to view images. Log in or Register.] Clearly the server would have to agree on the cost per mob. Those numbers I just came up with can always be tweaked in our shiny raid forums.
Plus, you have to think about the future - Velious. We only have 19 raid mobs, counting Noble Dojorn and his loot train as one. VERROUS brings 58 mobs by my count, so point costs can be adjusted then when there's more mobs to go around. ST key piece mobs can be increased in price to prevent one guild taking all 5 a week. Things can always be adjusted based on what works.
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Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
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#287
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edit: Also, I realize there would most likely be provisions against such things, I'm simply trying to refine those provisions to make the spirit and letter of the rules become as close as possible. | |||
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#288
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This system as written gives 14 mobs nobody wold have got with our current fte system. The top still needs to work for mobs (which they SHOULD want to do.) The bottom gets more access and can build into the "elite l" tier. The reason for no vp...as it stands now only 2 or 3 guilds tops can do it. Why should they get punished for more access...you dont have a chance to even kill them.
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![]() Tanrin,Rinat,Sprucewaynee | |||
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#289
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I hate to remind you all that Classic Everquest prior to all the instancing and stupidfying of the game provided us an environment exactly as it is now. A population that of players where casual guilds outnumbered hardcore raiders 3 to 1 but with the raid guilds capturing 90% of the loot. It is what made the game fun. As I posted in another thread, if you want easy and everyone to be equal, play WoW. If you want to experience the high end:
1I hate to remind you all that Classic Everquest prior to all the instancing and stupidfying of the game provided us an environment exactly as it is now. A population that of players where casual guilds outnumbered hardcore raiders 3 to 1 but with the raid guilds capturing 90% of the loot. It is what made the game fun. As I posted in another thread, if you want easy and everyone to be equal, play WoW. If you want to experience the high end: 1 Apply to a guild already raiding this content 2 Build your guild to compete and get a full commitment from everyone in it. | ||
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#290
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They aren't punished for doing VP- they are paying to do those mobs instead of epic mobs or trak. They shouldn't get both.
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Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
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