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  #271  
Old 12-27-2013, 09:21 PM
Alarti0001 Alarti0001 is offline
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Originally Posted by HeallunRumblebelly [You must be logged in to view images. Log in or Register.]
Excellent. Then we just wait for details.

edit: But seriously, this does make me want to find the post referring to that there would never be a GM enforced rotation on this server. It appears times have changed ^_^ Can't remember if it was nilbog sirken or rogean, though. Was one of the three.
2 of the three!
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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #272  
Old 12-27-2013, 09:21 PM
radditsu radditsu is offline
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I don't think a rotation will win the day. But the fact that a serious discussion about it is surprising. Given the server history. Lot of bloody wars fought for pixels
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  #273  
Old 12-27-2013, 09:22 PM
Bossman Bossman is offline
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How should guilds that raid together be treated in a point scenario?
  #274  
Old 12-27-2013, 09:22 PM
HeallunRumblebelly HeallunRumblebelly is offline
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Originally Posted by radditsu [You must be logged in to view images. Log in or Register.]
I don't think a rotation will win the day. But the fact that a serious discussion about it is surprising. Given the server history. Lot of bloody wars fought for pixels
Anything where a guild will have to "stand down" from engaging a target they are prepared to kill is a rotation. They are forfeiting their attempt due to outside rules.
  #275  
Old 12-27-2013, 09:22 PM
Troubled Troubled is offline
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Originally Posted by Tyym [You must be logged in to view images. Log in or Register.]
Rogean said we should discuss it. We are discussing it. He didn't say that we should wrap up raid targets on a silver platter and hand them to you. FE/IB & TMO will likely come to some agreement where we will give time allotments for responses to raid targets where we will not intervene and perhaps even give up 1 out of every 5 or 6 mobs. But we wont agree to a system that puts a rotation in place or coddles weaker guilds into obtaining loot. If you want to compete: unite, build alliances, track, respond and knock us off the chair. But for fuck sakes at least work for it.

Morphius
People that are interested in that scene are already in those guilds. Rogean also said majority rules, and you shouldn't feel like you're on the top of some tower where you get to choose what scraps and how often to toss down to the normies. If most of the people that form any of these "casual" guilds were together on live they'd be the dominant guild on their respective server.
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  #276  
Old 12-27-2013, 09:23 PM
Yinikren Yinikren is offline
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Quote:
Originally Posted by radditsu [You must be logged in to view images. Log in or Register.]
Ok so... lets say of 58 raids are 580 points. 220 points are alloted to all guilds...flat. if guilds like tmo and fe hit 220 that is 440 points

580-440 =140. Or 14 raids per month open without issues. They will...by definition be whatever the top decides to not go after.


HOWEVER. IF TMO/fe/ib/bda sponsors an open naggy or vox raid (10 point value) they can gain 20 points for 2 more targets per month. That way they can still kill dragons and shit.
Wouldn't work on the basis that all mobs are the same value so lower guilds will be left with scrap mobs. The idea is that every mob costs a certain point value, and guilds who kill that mob subtract the value from their points total for the week.

This opens up raiding for at least 4-5 guilds, ends all monopoly, fosters competition for valuble mobs while making guilds decide what to pursue, and will police itself because guilds always know the instant another guild kills a mob. All we need is a GM to drop a week suspension on guilds that go over their limit and this system should run itself after the server decides on mob point values.

In my idea, Monday morning at 12.01 am every guild on the server capable of raiding gets 100 points that week. Now, lets look at point costs. These are numbers pulled directly from my own ass to give an example.

Trak costs 50 points. You are GIVING UP opportunities for gear off other mobs to key your force for VP.

VP dragons cost 25 each. You are GIVING UP a trak attempt and one dragon (Nexona I am sure) to do a VP clear for loot. Points costs can always be adjusted, like PD could be 40 points and Nexona 20 or something more relevant given the quality of the loot.

Mobs dropping epic pieces (Inny, CT, Fay, etc. Would be server poll to see if scale dropping dragons should count, I would say no) are 50 points. If you want to get epic pieces, you are GIVING UP something for it, either a Trak attempt or other loot mobs.

Non-epic Kunark and Vanilla mobs (Assuming scales do not count since they are droppable, so Sev, Gore, Talendor, Draco, etc) can be 25 points, or whatever we as a server decide. Naggy and Vox would probably cost less and Noble in sky with his associated cycle should probably cost more. You are GIVING UP attempts on trak or loot mobs in VP if you go after these mobs, or vice versa.
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Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
Abomination Snowman - 60 Grave Lord
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT.
Niluvien Forestwalker - 52 Ranger
Russled Jimmies - 54 Wizard
  #277  
Old 12-27-2013, 09:28 PM
HeallunRumblebelly HeallunRumblebelly is offline
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Originally Posted by Yinikren [You must be logged in to view images. Log in or Register.]
Wouldn't work on the basis that all mobs are the same value so lower guilds will be left with scrap mobs. The idea is that every mob costs a certain point value, and guilds who kill that mob subtract the value from their points total for the week.

This opens up raiding for at least 4-5 guilds, ends all monopoly, fosters competition for valuble mobs while making guilds decide what to pursue, and will police itself because guilds always know the instant another guild kills a mob. All we need is a GM to drop a week suspension on guilds that go over their limit and this system should run itself after the server decides on mob point values.

In my idea, Monday morning at 12.01 am every guild on the server capable of raiding gets 100 points that week. Now, lets look at point costs. These are numbers pulled directly from my own ass to give an example.

Trak costs 50 points. You are GIVING UP opportunities for gear off other mobs to key your force for VP.

VP dragons cost 25 each. You are GIVING UP a trak attempt and one dragon (Nexona I am sure) to do a VP clear for loot. Points costs can always be adjusted, like PD could be 40 points and Nexona 20 or something more relevant given the quality of the loot.

Mobs dropping epic pieces (Inny, CT, Fay, etc. Would be server poll to see if scale dropping dragons should count, I would say no) are 50 points. If you want to get epic pieces, you are GIVING UP something for it, either a Trak attempt or other loot mobs.

Non-epic Kunark and Vanilla mobs (Assuming scales do not count since they are droppable, so Sev, Gore, Talendor, Draco, etc) can be 25 points, or whatever we as a server decide. Naggy and Vox would probably cost less and Noble in sky with his associated cycle should probably cost more. You are GIVING UP attempts on trak or loot mobs in VP if you go after these mobs, or vice versa.
I also think most interestingly about a points system is that it encourages low numbers attempts. With the point system proposed, TMO could split into TMO 1 TMO 2 TMO 3 and have enough points to continue decimating the mobs. With your rules, are you also saying that TMO 2 and TMO 3 are not allowed to attack TMO 1's mob? Are we now not allowed to attack mobs that people ask for assistance with?
  #278  
Old 12-27-2013, 09:29 PM
Yinikren Yinikren is offline
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Oh, and in the case of multi guild attempts on mobs, I would say that whoever gets awarded loot gets the points subtracted. If Nii and BDA team up to take down Gore, and a Nii pally gets the scale and BDA gets a bracer, both guilds would pay Gore's cost. Last weekend where A team and Taken were together in sky, but A team did not take any loot, then Taken would pay the cost of nobles. Etcetera.
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Originally Posted by quido View Post
Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
Abomination Snowman - 60 Grave Lord
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT.
Niluvien Forestwalker - 52 Ranger
Russled Jimmies - 54 Wizard
  #279  
Old 12-27-2013, 09:31 PM
radditsu radditsu is offline
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Originally Posted by Bossman [You must be logged in to view images. Log in or Register.]
How should guilds that raid together be treated in a point scenario?
There still is a risk to not get your full point spread. Competition is still there. If they want to raid together to make it easier. Then they share a point bucket. If they want to go separate...they need to compete against each other. Do not think I am trying to give fe/ib (love my fe bros tho) an advantage with 440 points. If they want to split, They need to do the work like the a-team or bda would. With no help by others on the engage. No cheating or shennaigans.



Also all of this is NOT counting vp kills. The big 2/3 should be more focused on vp anyway.
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  #280  
Old 12-27-2013, 09:31 PM
Yinikren Yinikren is offline
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I would like to think that GMs would catch on quickly to prevent a guild splintering solely for the purpose of more mob attempts. There's a reason I haven't acknowledged bob guild in a post yet, they have to earn their spot for points - how I am sure we can decide as a server.

It could even be a time thing - a guild has to exist for 6 months before they can claim they want points for raid attempts, or some such rule.
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Quote:
Originally Posted by quido View Post
Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
Abomination Snowman - 60 Grave Lord
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT.
Niluvien Forestwalker - 52 Ranger
Russled Jimmies - 54 Wizard
Last edited by Yinikren; 12-27-2013 at 09:34 PM..
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