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  #251  
Old 12-27-2013, 08:16 PM
Bossman Bossman is offline
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Plus weekly repops would be far too frequent
  #252  
Old 12-27-2013, 08:17 PM
Troubled Troubled is offline
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Quote:
Originally Posted by Yinikren [You must be logged in to view images. Log in or Register.]
Points cost system would work fine with variance gone and bonus weekly repops not counting towards the cost for guilds each week - they are free mobs.

To the guy who said it wouldn't change anything because the mobs would only equal 90 points or whatever (on my phone at work, sorry for not looking) - it won't. Mobs should equal 4-500 points or so altogether. That gives 4-5 guilds 100 points worth of raiding a week, and that means there's even more mobs to go around for the guilds that don't reach their cap. Trak and Epic mobs could be 50 points each - meaning by default no guild gets more than 2 a week. Points costs could be scaled down when velious drops because of the influx of raid mobs. ST key mobs could be 40, for instance, limiting guilds to 2 key mobs a week and at the expense of other loot mobs. Epic mobs and loot mobs could drop to 10-25 points each because there will be a ton more encounters and epics won't be so bottlenecky. The system can constantly be adjusted to limit the number of times a week a guild can eat from the mob pie.
There's no reason repops shouldn't count toward a point limit. They reset the spawn timer of raid mobs. Point system doesn't have to be exclusive either, it could still have a time limit rule applied. If said mob killed after timer, no points taken.
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  #253  
Old 12-27-2013, 08:23 PM
radditsu radditsu is offline
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Quote:
Originally Posted by Troubled [You must be logged in to view images. Log in or Register.]
There's no reason repops shouldn't count toward a point limit. They reset the spawn timer of raid mobs. Point system doesn't have to be exclusive either, it could still have a time limit rule applied. If said mob killed after timer, no points taken.
If they are consistent repops. That can be accounted for then they should be added. If its a random event. They should be gravy.
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  #254  
Old 12-27-2013, 08:24 PM
quido quido is offline
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Quote:
Originally Posted by radditsu [You must be logged in to view images. Log in or Register.]
I honestly don't know how much variance has messed with the average spawn over time. Especially extended windows.

You would think almost none but I bet there is at least a nudge toward less spawns per month
Before the extended windows, average spawn times were 3 and 7 days. Since that time, they've been slightly more. There's nothing really complicated about it unless it's bugged.
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  #255  
Old 12-27-2013, 08:26 PM
radditsu radditsu is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Before the extended windows, average spawn times were 3 and 7 days. Since that time, they've been slightly more. There's nothing really complicated about it unless it's bugged.
If there is no significant amount of change (id say less than 1% increase in spawn times. I will just go off avg spawns then.
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  #256  
Old 12-27-2013, 08:31 PM
radditsu radditsu is offline
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Draco averaging 3 a week?
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  #257  
Old 12-27-2013, 08:34 PM
Yinikren Yinikren is offline
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Yes, for my previous message, points values were being assigned under the assumption that repops would not happen weekly and thus could not be consistantly accounted for. Weekly repops seems a bit much when most of these mobs have a weeklong spawn timer as it is.
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  #258  
Old 12-27-2013, 08:36 PM
Troubled Troubled is offline
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Quote:
Originally Posted by radditsu [You must be logged in to view images. Log in or Register.]
If they are consistent repops. That can be accounted for then they should be added. If its a random event. They should be gravy.
A random event that still happens maybe once every month or 2 would still benefit guilds that don't mobilize as quickly if points are deducted. If they can't get their shit together after say 2 hours, no points deducted from the guild that kills whatever target past that point. Mobs still won't stay up all that long.
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  #259  
Old 12-27-2013, 08:39 PM
radditsu radditsu is offline
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Soo 58 raids a month if you leave two open naggy and one open vox? Thats makig draco when ct pops a second encounter


Outside of vp of course..
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  #260  
Old 12-27-2013, 08:47 PM
radditsu radditsu is offline
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Quote:
Originally Posted by Troubled [You must be logged in to view images. Log in or Register.]
A random event that still happens maybe once every month or 2 would still benefit guilds that don't mobilize as quickly if points are deducted. If they can't get their shit together after say 2 hours, no points deducted from the guild that kills whatever target past that point. Mobs still won't stay up all that long.

If you want it account for it.

In a fair open system you need to build a base off of things that happen. The way it works now is all the data we have. Numbers can be crunched if rogean says "
POPS FOR EVERYONE! MAKE IT RAIN!"

As she stands we have windows and no repops. I am not saying that you shouldnt lobby for them. Repops are a blast. But yeah.... aside from fte shouts they are focused on velious. And fte shouts benefit the GMs the most out of everyone.
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