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  #231  
Old 12-27-2013, 07:08 PM
Hailto Hailto is offline
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U ex-military alarti?
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  #232  
Old 12-27-2013, 07:10 PM
Yinikren Yinikren is offline
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I've read half this thread so far, but all I can see so far is that no one here can agree on a way to split mobs that doesn't give TMO 80% or more of the attempts... Isn't that a monopoly and the whole thing we are trying to prevent? [You must be logged in to view images. Log in or Register.] This is why I suggested a XASTEN STYLE BAG LIMIT in the other thread. Limit the mob intake.
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Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
Abomination Snowman - 60 Grave Lord
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT.
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  #233  
Old 12-27-2013, 07:10 PM
radditsu radditsu is offline
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Quote:
Originally Posted by Sarius [You must be logged in to view images. Log in or Register.]
I thought instances started with epic revamps in Velious and ring wars and such and continued in Luclin with Khati Sha
Those were world events. I remember a ton of people helping on my ring war.

The epics were just spawned with a turnin.
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  #234  
Old 12-27-2013, 07:13 PM
radditsu radditsu is offline
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Quote:
Originally Posted by Yinikren [You must be logged in to view images. Log in or Register.]
I've read half this thread so far, but all I can see so far is that no one here can agree on a way to split mobs that doesn't give TMO 80% or more of the attempts... Isn't that a monopoly and the whole thing we are trying to prevent? [You must be logged in to view images. Log in or Register.] This is why I suggested a XASTEN STYLE BAG LIMIT in the other thread. Limit the mob intake.
I am trying to get accurate numbers of spawns per month per mob over time now.


We really need a good ddungeon master for this.
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  #235  
Old 12-27-2013, 07:21 PM
Yinikren Yinikren is offline
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Quote:
Originally Posted by radditsu [You must be logged in to view images. Log in or Register.]
I am trying to get accurate numbers of spawns per month per mob over time now.


We really need a good ddungeon master for this.
Wouldn't have to worry about that if mobs cost points, guilds got 100 points a week, and couldn't go over their limit. Point costs get scaled back in velious to account for more targets. Problem solved.

Also prevents monopolies of things like ST key mobs in the future.
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Quote:
Originally Posted by quido View Post
Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
Abomination Snowman - 60 Grave Lord
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT.
Niluvien Forestwalker - 52 Ranger
Russled Jimmies - 54 Wizard
  #236  
Old 12-27-2013, 07:23 PM
Ravager Ravager is offline
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Quote:
Originally Posted by Yinikren [You must be logged in to view images. Log in or Register.]
I've read half this thread so far, but all I can see so far is that no one here can agree on a way to split mobs that doesn't give TMO 80% or more of the attempts... Isn't that a monopoly and the whole thing we are trying to prevent? [You must be logged in to view images. Log in or Register.] This is why I suggested a XASTEN STYLE BAG LIMIT in the other thread. Limit the mob intake.
I think most of those suggestions were to just bring TMO to the negotiating table to begin with, something they never even considered before. But now that Rogean has given the rest of the server the majority rule, I think the monopoly is effectively dead.
  #237  
Old 12-27-2013, 07:33 PM
radditsu radditsu is offline
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Quote:
Originally Posted by Yinikren [You must be logged in to view images. Log in or Register.]
Wouldn't have to worry about that if mobs cost points, guilds got 100 points a week, and couldn't go over their limit. Point costs get scaled back in velious to account for more targets. Problem solved.

Also prevents monopolies of things like ST key mobs in the future.
You stil need real numbers if you want people to use points effectively. If they get 100 points and all the mobs are a total of 90 points that isnt forcing any guild to do anything differently.

According to TMO front page news Trak has spawned 254 times over 28 months. (As of nov 5th) That is 9ish traks a month. Which Means 9/4 traks a week. The math will be easier with monthly points. If done right could add up to big gains by other guilds at the end of the month. Then in this case TMO get their govt check at the start of the month and spend spend spend.

Combine this with an agreement to not poopsock and camp over x amount of toons at spawn points. I think would be effective.

You need to make the points work in regards to having 2 guilds not possibly dominate all spawns. I need spawn numbers before I could make a determination.
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  #238  
Old 12-27-2013, 07:37 PM
radditsu radditsu is offline
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I am SURE adventure time frezia would love to extrapolate his idea to the highest degree. As much as he loves to verbose post [You must be logged in to view images. Log in or Register.]
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  #239  
Old 12-27-2013, 07:40 PM
Yinikren Yinikren is offline
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I am glad tmo is at least on the table with this decision so that of course is a huge plus.

Doesn't stop the fact that TMO/IBFE getting 80+% of the encounters is still a monopoly though. I liked Deru's 2 hour 2 guild rule, but that still leaves everyone to compete with whatever week TMO and IBFE don't have people camped at each target. FTE wars are garbage and everyone knows this.

The bag limit where guilds need to actively pick and pursue targets they need in a week, while leaving others up because they have to, seems like a good choice on paper for limiting mobs per guild, which is the entire reason we are having this discussion.
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Quote:
Originally Posted by quido View Post
Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
Abomination Snowman - 60 Grave Lord
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT.
Niluvien Forestwalker - 52 Ranger
Russled Jimmies - 54 Wizard
  #240  
Old 12-27-2013, 07:49 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by radditsu [You must be logged in to view images. Log in or Register.]
You stil need real numbers if you want people to use points effectively. If they get 100 points and all the mobs are a total of 90 points that isnt forcing any guild to do anything differently.

According to TMO front page news Trak has spawned 254 times over 28 months. (As of nov 5th) That is 9ish traks a month. Which Means 9/4 traks a week. The math will be easier with monthly points. If done right could add up to big gains by other guilds at the end of the month. Then in this case TMO get their govt check at the start of the month and spend spend spend.

Combine this with an agreement to not poopsock and camp over x amount of toons at spawn points. I think would be effective.

You need to make the points work in regards to having 2 guilds not possibly dominate all spawns. I need spawn numbers before I could make a determination.
You could even have server repops as freebies, not counting towards the "bag limit", since it would throw off whatever points balance would be calculated.

Another point to consider is the "extended overtime" variance would skew the ability to calculate a feasible points limit... would the staff consider at least removing that extended variance?
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