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#231
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U ex-military alarti?
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[60 Oracle] Kaludar (Barbarian) [35 Enchanter] Droxzn (Skeleton) [XX Rogue] Hailto (Half-Elf) Red: [21 Wizard] Hailto (Dark-Elf) | ||
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#232
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I've read half this thread so far, but all I can see so far is that no one here can agree on a way to split mobs that doesn't give TMO 80% or more of the attempts... Isn't that a monopoly and the whole thing we are trying to prevent? [You must be logged in to view images. Log in or Register.] This is why I suggested a XASTEN STYLE BAG LIMIT in the other thread. Limit the mob intake.
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Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
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#233
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Quote:
The epics were just spawned with a turnin.
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#234
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We really need a good ddungeon master for this.
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#235
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Quote:
Also prevents monopolies of things like ST key mobs in the future.
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Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | ||||
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#236
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#237
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According to TMO front page news Trak has spawned 254 times over 28 months. (As of nov 5th) That is 9ish traks a month. Which Means 9/4 traks a week. The math will be easier with monthly points. If done right could add up to big gains by other guilds at the end of the month. Then in this case TMO get their govt check at the start of the month and spend spend spend. Combine this with an agreement to not poopsock and camp over x amount of toons at spawn points. I think would be effective. You need to make the points work in regards to having 2 guilds not possibly dominate all spawns. I need spawn numbers before I could make a determination.
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#239
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I am glad tmo is at least on the table with this decision so that of course is a huge plus.
Doesn't stop the fact that TMO/IBFE getting 80+% of the encounters is still a monopoly though. I liked Deru's 2 hour 2 guild rule, but that still leaves everyone to compete with whatever week TMO and IBFE don't have people camped at each target. FTE wars are garbage and everyone knows this. The bag limit where guilds need to actively pick and pursue targets they need in a week, while leaving others up because they have to, seems like a good choice on paper for limiting mobs per guild, which is the entire reason we are having this discussion.
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Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
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#240
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Another point to consider is the "extended overtime" variance would skew the ability to calculate a feasible points limit... would the staff consider at least removing that extended variance?
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