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  #171  
Old 12-27-2013, 05:26 PM
Alarti0001 Alarti0001 is offline
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Originally Posted by Sarius [You must be logged in to view images. Log in or Register.]
Honestly with the amount of targets in Velious and their difficulty and the number of people required, I think it be worth a shot
This plan is for Kunark.
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  #172  
Old 12-27-2013, 05:28 PM
quido quido is offline
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Originally Posted by Ungriim [You must be logged in to view images. Log in or Register.]
2. The 2 hour window stall remains in effect.
Outside of VP - whoever kills a Kunark or Classic Dragon will be required to wait 2 hours before making an attempt the next time the dragon pops.
This two-hour thing is simply not going to work once TMO is back in the raid scene. This is what I was referring to in saying that I don't want anything to essentially be a rotation. I personally like the "combined TMO/FE/IB are only allowed to kill so many of a particular target consecutively" rule that someone suggested recently.

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3. Forced raid breaks for high-kill guilds

Explaination: If you look at whokilledit.com, there are 2 dragons on 3 day (~8 kills a month) and 9 dragons on 7 day (~36 kills a month) for a total of roughly 44 dragon kills per month. Lets take that at a 25% rate. 11 dragons a month. ANY guild that kills more than 11 dragons a month is forced to take a raid break from Classic/Kunark dragons for the first week of the following month.
This is a little screwy too. I don't want to be penalized for significantly outperforming another competitive guild. Having a dominant month result in a forced week off while those who were dominated basically get free attempts is kind of bunk.

I think you'll have more luck with "1 out of X of every [target] is off-limits to anyone that has killed it before, for Y hours."

The "anyone that has killed it before" clause is what accounts for Tier 3 guilds. If it wasn't clear, I am against defaulting too much to BDA and Taken who already get a respectable number of kills. This rule could be further tweaked to account for guilds that killed something once and later are looking to get another unobstructed attempt, or third, fourth, fifth - whatever the provisions allow.

About a year ago I advocated having 1 out of 4 or 5 mobs be available for attempts by guilds that haven't killed it before. The idea was squashed by FE as they still needed gear for their members.

I really would like to see more people have the opportunity to step into the raiding world on p99. That barrier to entry lies at the Tier 3 guild level - a level where people likely need every possible player they can muster, plenty of time to prepare and get everything right, and possibly a second or third attempt.
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  #173  
Old 12-27-2013, 05:31 PM
quido quido is offline
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Furthermore I am in favor of reducing variance by at least half with any changes.
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  #174  
Old 12-27-2013, 05:33 PM
Troubled Troubled is offline
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Repost.

For this proposed pseudo-rotation:

Besides CT(& Draco CT), Trak, VS, & VP, blanket agreement for no guild to take more than 1 out of 4 spawns? For most mobs, FE/IB & TMO would easily reach their 50%, but that opens it up for another guild to take the other 50%, such as Taken/Taken on 2 inny spawns or BDA/BDA on 2 Vox spawns. Let's just make it 1 out of 4 for any guild?

Speaking for myself, and not my zerg, I would like to see VS added to the lesser mob list, but other than that I think we have something to work with here. Nice thought, Alarti.


If variance were removed (besides a needed +-4 hrs to appease all hours players) for mobs outside VP, that would go a long way to promoting competition between all "tier" guilds, knowing their timesink wouldn't be near as severe for camping out/tracking, while promoting racing/competition for tier1 non-VP targets.
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  #175  
Old 12-27-2013, 05:37 PM
quido quido is offline
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I support such a course of action, though I don't think it should be a perfect mirror image of what I describe - something like half of the outdoor dragons/etc.
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  #176  
Old 12-27-2013, 05:42 PM
quido quido is offline
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Where did I say that BDA shouldn't get some of the concessions?
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  #177  
Old 12-27-2013, 05:44 PM
Autotune Autotune is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
BDA shouldn't get some of the concessions
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  #178  
Old 12-27-2013, 05:45 PM
YendorLootmonkey YendorLootmonkey is offline
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I liked the system where each guild had X amount of "raid points" per week or month, and raid targets were worth varying amount of points based on value/demand. It added another element of strategy to it (i.e. does a guild burn up their quota early in the month and then become non-competitive towards the end of the month, or do they save their quota in order to maintain competitiveness later in the month after other guilds may have used up their quota at the risk of missing out on mobs for the entire month?)

There's still competition, allows guilds to focus on encounters they might need, and it's not a rotation. It does prevent monopolization if the raid target values and quotas are set correctly. Guilds still have to track and put effort in. Could create a situation where Trak spawns at the end of the month and none of the usual guilds have an available quota to go after it so one of "the new guilds" gets a shot.

I think this was Stealin's idea? Or Xasten's?

One potential issue could be individuals floating between guilds or creating backup guilds so they would have "reserve points." Also, not sure how to consider joint raids... assuming both guilds get the points applied against them.
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  #179  
Old 12-27-2013, 05:45 PM
Ungriim Ungriim is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
This two-hour thing is simply not going to work once TMO is back in the raid scene. This is what I was referring to in saying that I don't want anything to essentially be a rotation. I personally like the "combined TMO/FE/IB are only allowed to kill so many of a particular target consecutively" rule that someone suggested recently.



This is a little screwy too. I don't want to be penalized for significantly outperforming another competitive guild. Having a dominant month result in a forced week off while those who were dominated basically get free attempts is kind of bunk.

I think you'll have more luck with "1 out of X of every [target] is off-limits to anyone that has killed it before, for Y hours."

The "anyone that has killed it before" clause is what accounts for Tier 3 guilds. If it wasn't clear, I am against defaulting too much to BDA and Taken who already get a respectable number of kills. This rule could be further tweaked to account for guilds that killed something once and later are looking to get another unobstructed attempt, or third, fourth, fifth - whatever the provisions allow.

About a year ago I advocated having 1 out of 4 or 5 mobs be available for attempts by guilds that haven't killed it before. The idea was squashed by FE as they still needed gear for their members.

I really would like to see more people have the opportunity to step into the raiding world on p99. That barrier to entry lies at the Tier 3 guild level - a level where people likely need every possible player they can muster, plenty of time to prepare and get everything right, and possibly a second or third attempt.
I'm confused how this is different? It's still roughly 1 out of every 4 spawns which IBFE/TMO leaves alone. I think that anytime we are "picking" what gets left alone does pretty much nothing for the server. Also the first portion only implies a pseudo-rotation based on 2 guilds. FE/IB could split, BDA could step up, etc and it would be back to FTE fighting quite a bit.

Basically with my plan were not punished, we get some time to relax...it allows other people to engage with either no time limit or equal playing field wngages, and it turns PD into trak 2.0 and turns xygoz/SW into VS/CT
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  #180  
Old 12-27-2013, 05:47 PM
Ungriim Ungriim is offline
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I also liked the DKP per dragon kill idea , but may be hard to track. I've spoken to several people about it and it is also hard to control the guild splits for more targets
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