![]() |
|
#171
|
||||
|
Quote:
| |||
|
|
||||
|
#172
|
|||||
|
Quote:
Quote:
I think you'll have more luck with "1 out of X of every [target] is off-limits to anyone that has killed it before, for Y hours." The "anyone that has killed it before" clause is what accounts for Tier 3 guilds. If it wasn't clear, I am against defaulting too much to BDA and Taken who already get a respectable number of kills. This rule could be further tweaked to account for guilds that killed something once and later are looking to get another unobstructed attempt, or third, fourth, fifth - whatever the provisions allow. About a year ago I advocated having 1 out of 4 or 5 mobs be available for attempts by guilds that haven't killed it before. The idea was squashed by FE as they still needed gear for their members. I really would like to see more people have the opportunity to step into the raiding world on p99. That barrier to entry lies at the Tier 3 guild level - a level where people likely need every possible player they can muster, plenty of time to prepare and get everything right, and possibly a second or third attempt.
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||||
|
|
|||||
|
#173
|
|||
|
Furthermore I am in favor of reducing variance by at least half with any changes.
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
|
|
|||
|
#174
|
|||
|
Repost.
For this proposed pseudo-rotation: Besides CT(& Draco CT), Trak, VS, & VP, blanket agreement for no guild to take more than 1 out of 4 spawns? For most mobs, FE/IB & TMO would easily reach their 50%, but that opens it up for another guild to take the other 50%, such as Taken/Taken on 2 inny spawns or BDA/BDA on 2 Vox spawns. Let's just make it 1 out of 4 for any guild? Speaking for myself, and not my zerg, I would like to see VS added to the lesser mob list, but other than that I think we have something to work with here. Nice thought, Alarti. If variance were removed (besides a needed +-4 hrs to appease all hours players) for mobs outside VP, that would go a long way to promoting competition between all "tier" guilds, knowing their timesink wouldn't be near as severe for camping out/tracking, while promoting racing/competition for tier1 non-VP targets.
__________________
![]() | ||
|
|
|||
|
#175
|
|||
|
I support such a course of action, though I don't think it should be a perfect mirror image of what I describe - something like half of the outdoor dragons/etc.
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
|
|
|||
|
#176
|
|||
|
Where did I say that BDA shouldn't get some of the concessions?
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
|
|
|||
|
#177
|
|||||
|
Quote:
__________________
Quote:
| ||||
|
|
|||||
|
#178
|
|||
|
I liked the system where each guild had X amount of "raid points" per week or month, and raid targets were worth varying amount of points based on value/demand. It added another element of strategy to it (i.e. does a guild burn up their quota early in the month and then become non-competitive towards the end of the month, or do they save their quota in order to maintain competitiveness later in the month after other guilds may have used up their quota at the risk of missing out on mobs for the entire month?)
There's still competition, allows guilds to focus on encounters they might need, and it's not a rotation. It does prevent monopolization if the raid target values and quotas are set correctly. Guilds still have to track and put effort in. Could create a situation where Trak spawns at the end of the month and none of the usual guilds have an available quota to go after it so one of "the new guilds" gets a shot. I think this was Stealin's idea? Or Xasten's? One potential issue could be individuals floating between guilds or creating backup guilds so they would have "reserve points." Also, not sure how to consider joint raids... assuming both guilds get the points applied against them.
__________________
Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
|
|
|||
|
#179
|
||||
|
Quote:
Basically with my plan were not punished, we get some time to relax...it allows other people to engage with either no time limit or equal playing field wngages, and it turns PD into trak 2.0 and turns xygoz/SW into VS/CT
__________________
Supremacy
60 Bard of All ![]() | |||
|
|
||||
|
#180
|
|||
|
I also liked the DKP per dragon kill idea , but may be hard to track. I've spoken to several people about it and it is also hard to control the guild splits for more targets
__________________
Supremacy
60 Bard of All ![]() | ||
|
|
|||
![]() |
|
|