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  #161  
Old 12-27-2013, 05:09 PM
Alarti0001 Alarti0001 is offline
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Originally Posted by Ungriim [You must be logged in to view images. Log in or Register.]
How would you modify what I have so far to help the tier 3 guilds out more? I feel like at some point a BDA or Taken or Europa guild may step up and get enough dragons to bump them off the list to allow for even more people to get a shot at dragons that first week off that we would have...maybe not?

I feel like I've covered 1 and 2 fairly well. If guilds agree on anything #4 will come with it - I would add to point 4 that we probably want to be self-governing so that we stop bothering the GMs as well
I would modify your plan to be my plan.
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  #162  
Old 12-27-2013, 05:10 PM
Autotune Autotune is offline
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Originally Posted by Sarius [You must be logged in to view images. Log in or Register.]
First = the first guild
Force = the quantity necessary as deemed by the server/guild summit/ whatever
Leapfrogging = if there is a guild first in force ready to engage at the spawn point, another guild will not attempt FTE snipe or any of that BS
So, basically what guild can log in the most people the fastest on any given target.


This doesn't solve anything but FTE disputes and maybe accidental trains.
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  #163  
Old 12-27-2013, 05:11 PM
Troubled Troubled is offline
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Originally Posted by quido [You must be logged in to view images. Log in or Register.]
I am holding back from sharing my vision of p99 raiding until everyone has had a little more time to mull over all the suggestions and ideas. There has been some great input from people, but more time is needed for people to confer with their respective parties (especially during these holidays) and hopefully each respective faction can come up with a list of possibilities that they are able to live with.

Here are some of the important points for me:
- Competition on the high-demand targets remains at least most of the time
- The rules don't essentially implement a rotation on any target
- Tier 3 guilds receive the benefits of these concessions as much as or more than Tier 2 guilds
- The system is one that can be managed with civility and won't necessitate constant disputes, requirements of proof, and other annoying crap
Honestly I like most of what Alarti suggested, albeit needing a tweak or 2 in my eyes. If variance besides +-4 hrs was eliminated, even 3rd tier guilds could plan a strike for any mob of their choosing, and 2nd tier guilds could choose to step up their game as well. Without so much variance, you would see more Europa/AG/Div stepping up to track mobs knowing the time sink isn't nearly as severe as it is now. 2nd tier guilds would move up to higher targets, knowing the race that TMO loves so much is on. The variance could remain in VP for those that want to be so hardcore.
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  #164  
Old 12-27-2013, 05:11 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Sarius [You must be logged in to view images. Log in or Register.]
First = the first guild
Force = the quantity necessary as deemed by the server/guild summit/ whatever
Leapfrogging = if there is a guild first in force ready to engage at the spawn point, another guild will not attempt FTE snipe or any of that BS
And this is what poopsocking evolved from.
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  #165  
Old 12-27-2013, 05:14 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Sarius [You must be logged in to view images. Log in or Register.]
Not at all. If a guild chooses to "sock" a target with enough people (say 20+) then other guilds will not try to assemble a competing raid force and jump them. Maybe another guild would bring in a force when the mob spawns or is about to spawn and hope for a wipe, but it would get rid of FTE wars.
Your suggestion is what created variance in the first place. Lets not repeat past mistakes just cause you are "newer".
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  #166  
Old 12-27-2013, 05:18 PM
radditsu radditsu is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
define first.
define force.
define leapfrogging.
http://www.youtube.com/watch?v=j4XT-l-_3y0
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  #167  
Old 12-27-2013, 05:18 PM
Troubled Troubled is offline
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Quote:
Originally Posted by Sarius [You must be logged in to view images. Log in or Register.]
There wouldn't be a need for variance if guilds would respect first in force. Hate would not be bustling with 200 people if guild A was already there, waiting, with a sufficient raid force.
FiF rule turns into poopsocking for days to be the first in force. Solves nothing, causes variance.
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  #168  
Old 12-27-2013, 05:21 PM
Autotune Autotune is offline
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The solution needs to be simple to understand, easily managed by guilds, open enough that no guild is pigeon-holed into which target/s they can/can't compete for weekly, and it needs to keep the spirit of competition.

The only way I can see it happen is to have overlapping competition tiers by instituting a point system. Otherwise people are just going to have systems set up that end up being a rotation.

With a limited amount of points and variance the way it is, raid guilds have to decide if they want to risk killing an early spawn for loot (and lose the points) or hold out for a more desirable high value raid target and risk having points wasted for the week (another guild kills the target instead of yours).

Doesn't mean it's the only way, but most everything I have seen limits certain targets to guilds or is a rotation of raid guilds and non raid guilds.
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  #169  
Old 12-27-2013, 05:23 PM
Autotune Autotune is offline
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Quote:
Originally Posted by radditsu [You must be logged in to view images. Log in or Register.]
We all know on p99 when it comes to raiding that you have to have solid definitions or it's going to be interpreted different by each guild.
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Quote:
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I like to ninja edit people's Sigs.
  #170  
Old 12-27-2013, 05:24 PM
Ravager Ravager is offline
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Here's a troll suggestion: drop the level cap back to 50. Then everyone will be forced to work together.
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