Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 12-27-2013, 01:11 PM
Elements Elements is offline
Fire Giant

Elements's Avatar

Join Date: Jan 2012
Posts: 501
Default

Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
2 hr/1 mob rule is just a rotation between fe/ib and tmo. It's a good start, and works well while tmo is raid suspended, but its going to be those two groups trading mobs once tmo is back and everyone knows it.

alarti's proposal is good. if fe/ib would agree to it, it means you can still have competition, but lets the 'casual scum' (you guys crack me up) compete with other 'casual scum' and have lots of fun while doing it.

I think you guys all need to come to some sort of agreement on your own, but from where I'm sitting, this is a reasonable concession that looks good on paper and would probably look good in practice.
I'd like to suggest that the draco/sev/tal/etc mobs that get left up are the FIRST spawns of the month so that there is no confusion or silly counting. When the clock ticks over to 12:00 AM est on the first of the month, those next spawns are left up for 24 hours for the "casual" guilds. If they are still up 24 hours after pop they become open to anyone. If a guild kills 2nd spawn onward in the month then they remove themselves from the casual pool. So if guild X kills Trak, or Inny, or what ever later in the month then they are not eligible for the first spawn of the next month being left up for at least 24 hours for the casuals.

VS/Trak/CT/VP remain competitive.
  #2  
Old 12-27-2013, 01:26 PM
Elements Elements is offline
Fire Giant

Elements's Avatar

Join Date: Jan 2012
Posts: 501
Default

Quote:
Originally Posted by Elements [You must be logged in to view images. Log in or Register.]
I'd like to suggest that the draco/sev/tal/etc mobs that get left up are the FIRST spawns of the month so that there is no confusion or silly counting. When the clock ticks over to 12:00 AM est on the first of the month, those next spawns are left up for 24 hours for the "casual" guilds. If they are still up 24 hours after pop they become open to anyone. If a guild kills 2nd spawn onward in the month then they remove themselves from the casual pool. So if guild X kills Trak, or Inny, or what ever later in the month then they are not eligible for the first spawn of the next month being left up for at least 24 hours for the casuals.

VS/Trak/CT/VP remain competitive.
Since some of the more casual folks seem bent on having a rotation, they could try and work out a rotation for the first spawns of every month if they so desire.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:06 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.