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  #1  
Old 12-23-2013, 02:24 PM
fadetree fadetree is offline
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It's not supposed to be fun, I don't think. It's supposed to be epic. Epically hard, epically annoying, epically awesome, take your pick. But not fun. At least you have a doable one. I'm never going to see mine.
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Old 12-23-2013, 02:30 PM
Ravager Ravager is offline
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It's a game. Games are supposed to be fun. This was just poor game design, but it's how it was. It could have been epic without causing bedsores, but this was one of the first games of it's kind and it was a perpetual work in progress. Plus, the longer they kept you playing, the more they got in subscription fees.

I never played a chanter though; does Verina get a revamp with the rest of the epic quests or does she stay a bottleneck?
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Old 12-23-2013, 02:43 PM
Millburn Millburn is offline
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Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
It's a game. Games are supposed to be fun. This was just poor game design, but it's how it was. It could have been epic without causing bedsores, but this was one of the first games of it's kind and it was a perpetual work in progress. Plus, the longer they kept you playing, the more they got in subscription fees.

I never played a chanter though; does Verina get a revamp with the rest of the epic quests or does she stay a bottleneck?
I disagree with the whole notion that games are "supposed" to be fun. I hear this a lot from people and it bothers me that this notion keeps circulating that games end goal should be to provide fun. There are a lot of things I find fun about Everquest and the other games I play but there's also a lot of things about them that are simply not fun. The common thread that I've found through all the games that I've ended up sticking with is a sense of satisfaction. Be that immediate satisfaction or delayed satisfaction, regardless the sense of accomplishment is still there. To force a game to always be "fun" is to limit its options and its capacity to be satisfying.
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Old 12-23-2013, 02:57 PM
Atmas Atmas is offline
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Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
It's a game. Games are supposed to be fun. This was just poor game design, but it's how it was. It could have been epic without causing bedsores, but this was one of the first games of it's kind and it was a perpetual work in progress. Plus, the longer they kept you playing, the more they got in subscription fees.
I would argue that it is not just simply poor game design. Everquest intended, successfully imo, to create a sense of value in items and encounters by making them difficult to obtain.

Velious would resolve a lot of issues with epics. In addition to new content freeing up spawns, many quests get adjusted to be not so bottlenecky.
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  #5  
Old 12-23-2013, 03:01 PM
Nirgon Nirgon is offline
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Originally Posted by Atmas [You must be logged in to view images. Log in or Register.]
Velious would resolve a lot of issues
A very well informed individual posting.
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