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  #11  
Old 12-21-2013, 03:38 PM
quido quido is offline
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Quote:
Originally Posted by sanforce [You must be logged in to view images. Log in or Register.]
awesome script Jeremy. Would this be run server side to assist the GMs?
Yes, that's the idea. It's also the only way this could really function.
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  #12  
Old 12-21-2013, 03:40 PM
Argh Argh is offline
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neat script
  #13  
Old 12-21-2013, 05:41 PM
quido quido is offline
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https://www.youtube.com/watch?v=ZB2Jffswi0E

Here is another example showing two people on Sev's hate list. You can see where I /goto Glitterati. I hope to get a bunch of people on my box one of these nights to try it out with like a dozen or more people.

GM Speed is so fast!
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  #14  
Old 12-21-2013, 06:24 PM
Vandy Vandy is offline
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just need like 5 people 6-boxing
  #15  
Old 12-21-2013, 06:26 PM
khanable khanable is offline
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that's... actually really cool
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  #16  
Old 12-21-2013, 06:35 PM
quido quido is offline
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not likely!
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  #17  
Old 12-21-2013, 06:38 PM
Blink Blink is offline
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nice job
  #18  
Old 12-21-2013, 06:38 PM
Splorf22 Splorf22 is offline
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It's a cute idea although 95% of that video is you running around randomly.

I have long thought that the devs could implement automatic train detection and kiting code.
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  #19  
Old 12-21-2013, 06:43 PM
quido quido is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
It's a cute idea although 95% of that video is you running around randomly.
No shit, I wanted to show the path that is being drawn.

Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
I have long thought that the devs could implement automatic train detection and kiting code.
It definitely wouldn't be hard to come up with a "pull efficiency" statistic and set a threshold for what's acceptable.
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  #20  
Old 12-21-2013, 06:44 PM
radditsu radditsu is offline
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It would be cook to tie it in with ingame find function to show a path ingame.
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