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  #101  
Old 12-19-2013, 03:12 PM
kbnexus kbnexus is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
You're acting like a real Omega male now.
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  #102  
Old 12-19-2013, 03:24 PM
Tiggles Tiggles is offline
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Originally Posted by MaksimMazor [You must be logged in to view images. Log in or Register.]
6 trakanons in a row
  #103  
Old 12-19-2013, 03:26 PM
Ella`Ella Ella`Ella is offline
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Originally Posted by Lammy [You must be logged in to view images. Log in or Register.]
Well, maybe that's why your guild is suspended. You dont care to play by the rules. The current rule on trakanon is 2 DA's stall maximum. I can add that for you. 18+18...it's 36 seconds maximum.
Everytime you speak it's wrong. Everything is wrong. There is no stall time limit - it was suggested, never implemented. And, pathing over the water isn't a fucking exploit. The juggs will still get to you and attack you once they hit the end of their path. There is no rule that says you must make sure the mob takes the most direct path to you. Exploiting would be if you could indefinitely hold the aggro and never get hit, summoned, casted upon or otherwise.

What do you call it when your guild pulls Phara Dar through the wall?

Stop acting like you have a presence on this server. Go back to button mashing.
  #104  
Old 12-19-2013, 03:33 PM
kbnexus kbnexus is offline
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Originally Posted by Tiggles [You must be logged in to view images. Log in or Register.]
8 trakanons in a row
^ Actually 8
  #105  
Old 12-19-2013, 03:34 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Ella`Ella [You must be logged in to view images. Log in or Register.]
Everytime you speak it's wrong. Everything is wrong. There is no stall time limit - it was suggested, never implemented. And, pathing over the water isn't a fucking exploit. The juggs will still get to you and attack you once they hit the end of their path. There is no rule that says you must make sure the mob takes the most direct path to you. Exploiting would be if you could indefinitely hold the aggro and never get hit, summoned, casted upon or otherwise.

What do you call it when your guild pulls Phara Dar through the wall?

Stop acting like you have a presence on this server. Go back to button mashing.
Well, actually, lol. I got in trouble for this a long time ago and apparently it is against some retarded rule.

Amelinda stated that they wouldn't hit me, yet I've had them hit me in the air and I've had them kill me in the air. They call this exploiting pathing, yet you can aggro them from the other side sometimes and make them path back and forth on the bridge just by moving a few feet left and right.

That's just another one of those clueless staff rules that was never written and wasn't thought out very well.
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  #106  
Old 12-19-2013, 03:34 PM
kbnexus kbnexus is offline
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Quote:
Originally Posted by Ella`Ella [You must be logged in to view images. Log in or Register.]
Everytime you speak it's wrong. Everything is wrong. There is no stall time limit - it was suggested, never implemented. And, pathing over the water isn't a fucking exploit. The juggs will still get to you and attack you once they hit the end of their path. There is no rule that says you must make sure the mob takes the most direct path to you. Exploiting would be if you could indefinitely hold the aggro and never get hit, summoned, casted upon or otherwise.
Everytime you speak it's wrong.

There is definitely a rule about exploiting z-axis pathing bugs to prevent mobs from reaching you. Specifically the lake near Trak lair comes in mind.
  #107  
Old 12-19-2013, 03:45 PM
Ella`Ella Ella`Ella is offline
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Quote:
Originally Posted by kbnexus [You must be logged in to view images. Log in or Register.]
Everytime you speak it's wrong.

There is definitely a rule about exploiting z-axis pathing bugs to prevent mobs from reaching you. Specifically the lake near Trak lair comes in mind.
I try not to argue with fools. From a distance it's hard to tell who is who. It's not Z-axis if they hit you in the air. It would be more X-axis as they pathed on the ground. They hit you just fine in the air.

Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
Well, actually, lol. I got in trouble for this a long time ago and apparently it is against some retarded rule.

Amelinda stated that they wouldn't hit me, yet I've had them hit me in the air and I've had them kill me in the air. They call this exploiting pathing, yet you can aggro them from the other side sometimes and make them path back and forth on the bridge just by moving a few feet left and right.

That's just another one of those clueless staff rules that was never written and wasn't thought out very well.
I can't imagine why anything Amelinda ruled on is still validated. I wouldn't consider this an exploit at all. I've been killed in the past tracking on that far wall by aggroing juggs and they seem to hit you just fine once that hit that far point in their path and then come through the water. They also hit just fine mid Z-axis.
  #108  
Old 12-19-2013, 04:13 PM
Bossman Bossman is offline
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Originally Posted by Orruar [You must be logged in to view images. Log in or Register.]
I didn't really want to bring my guild's accomplishments into this because it would seem like blatant cockwaving, and that isn't relevant to the point I was making. But somehow I'm thinking that 4 straight expansions at #1 serverwide is somewhat more impressive than 4 straight expansions of #2-4 serverwide.
You're both fucking idiots. Nobody gives two shits about what you did 10 years ago. Go outside
  #109  
Old 12-19-2013, 04:13 PM
ivosik ivosik is offline
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you can kite the tola juggs around the lake for hours without being hit, change your kiter IMO. The only mobs you have to worry about is tola casting spells or that one bridge jugg aggroing you
  #110  
Old 12-19-2013, 04:18 PM
Autotune Autotune is offline
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Quote:
Originally Posted by ivosik [You must be logged in to view images. Log in or Register.]
you can kite the tola juggs around the lake for hours without being hit, change your kiter IMO. The only mobs you have to worry about is tola casting spells or that one bridge jugg aggroing you
Your point?

You can train away/kite anything without being hit as long as you're moving faster than them.

Kiting them in the air does not make you invulnerable to attacks nor does it make it impossible for them to get to you (if you stop in the air they will hit you).
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