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  #161  
Old 12-11-2013, 09:31 PM
Nirgon Nirgon is offline
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My face when The Dawg is erasing your threads

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  #162  
Old 12-11-2013, 09:38 PM
Instagib Instagib is offline
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Coach going hard in the paint for variance
  #163  
Old 12-11-2013, 10:04 PM
Retti_ Retti_ is offline
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Quote:
Originally Posted by Twainz [You must be logged in to view images. Log in or Register.]
So Ruban, here is the question. If 2 mobs are in window to spawn, where is this "force" of magically logged on Nihilum characters going to sit when Inny and Trakanon are both due to spawn? Say you decide to go after Trakanon because you can just port to Hate. Inny spawns first but there a 50 Red Dawn clearing Hate already. You don't know this because your force is at trakanon. For some reason, a spy tells you Inny just spawned. You prepare to port the group you have in trak to hate to try and kill 50 people with whatever force you can muster in 20-30 minutes. We will say you bring 30 people. You port those people up and the PvP begins. But what you missed was that Trakanon just spawn as you ported out and Azrael knows this. Azrael moves there forces to sebilis and snipes trak while you are fighting in Plane of Hate. You can't just port to sebilis and clear down in time. Azrael snipes trak and you either get Inny or Red Dawn does. Hell, you could even lose both mobs.

Go
SOUNDS LIKE A STORY BUILT ON THE FOUNDATION OF HAY

-- reality --

Nihilum wins Inny, and since Azrael take 2 hours to get 10 people logged in after a bat phone (of which 4 can port themselves, 3 are on Lite's computer, and the other 3 are in 3 seperate locations and require Lite to box Cheeseycakes for pickup), they get Trak also.

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  #164  
Old 12-11-2013, 10:13 PM
DrNarcisse DrNarcisse is offline
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That pic reminds me of this show I used to watch the SHIT out of as a kid

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Luv deez guys.
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The best time to implement VARIANCE on Red99 was 18+ months ago! The second best time to implement VARIANCE is RIGHT NOW!
Stop giving the zerg complete control of the server and allow other guilds to be built. Server policy is ruining Red99 end game, only Sirken and Nilbog can fix it!
  #165  
Old 12-11-2013, 10:14 PM
Nirgon Nirgon is offline
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  #166  
Old 12-12-2013, 01:09 PM
DrNarcisse DrNarcisse is offline
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oops
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The best time to implement VARIANCE on Red99 was 18+ months ago! The second best time to implement VARIANCE is RIGHT NOW!
Stop giving the zerg complete control of the server and allow other guilds to be built. Server policy is ruining Red99 end game, only Sirken and Nilbog can fix it!
  #167  
Old 12-12-2013, 03:27 PM
DrNarcisse DrNarcisse is offline
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Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
So we make trak worth 5x the dkp. Voila, numbers problem solved.
I just want to really highlight this again, it's very concise and gets the point of adding variance. If you add variance, the zerg incumbent is forced to reevaulate the worth of each raid mob. Is it worth camping a 12 hour spawn timer for Faydader when the following day Trakanon will be on a 12 hour spawn timer? Definitely not. So what do you do? You either give up spawns outright and hope they spawn during active playing hours (of which, Nihilum has none currently), or you give value to the bigger spawns that the guild really needs to fight over, like your Trakanons. So yeah, Ender is right. They will give more DKP for showing up at a Trakanon batphone, and then all their other batphones are inherently worth 5x less, which means less people will show up, and allow smaller guilds to compete.

Thank you Ender, No more questions. Thank you very, very much. You've been a lovely witness.
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The best time to implement VARIANCE on Red99 was 18+ months ago! The second best time to implement VARIANCE is RIGHT NOW!
Stop giving the zerg complete control of the server and allow other guilds to be built. Server policy is ruining Red99 end game, only Sirken and Nilbog can fix it!
  #168  
Old 12-12-2013, 03:34 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by DrNarcisse [You must be logged in to view images. Log in or Register.]
I just want to really highlight this again, it's very concise and gets the point of adding variance. If you add variance, the zerg incumbent is forced to reevaulate the worth of each raid mob. Is it worth camping a 12 hour spawn timer for Faydader when the following day Trakanon will be on a 12 hour spawn timer? Definitely not. So what do you do? You either give up spawns outright and hope they spawn during active playing hours (of which, Nihilum has none currently), or you give value to the bigger spawns that the guild really needs to fight over, like your Trakanons. So yeah, Ender is right. They will give more DKP for showing up at a Trakanon batphone, and then all their other batphones are inherently worth 5x less, which means less people will show up, and allow smaller guilds to compete.

Thank you Ender, No more questions. Thank you very, very much. You've been a lovely witness.
A+
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  #169  
Old 12-12-2013, 03:36 PM
Andis Andis is offline
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Quote:
Originally Posted by DrNarcisse [You must be logged in to view images. Log in or Register.]
I just want to really highlight this again, it's very concise and gets the point of adding variance. If you add variance, the zerg incumbent is forced to reevaulate the worth of each raid mob. Is it worth camping a 12 hour spawn timer for Faydader when the following day Trakanon will be on a 12 hour spawn timer? Definitely not. So what do you do? You either give up spawns outright and hope they spawn during active playing hours (of which, Nihilum has none currently), or you give value to the bigger spawns that the guild really needs to fight over, like your Trakanons. So yeah, Ender is right. They will give more DKP for showing up at a Trakanon batphone, and then all their other batphones are inherently worth 5x less, which means less people will show up, and allow smaller guilds to compete.

Thank you Ender, No more questions. Thank you very, very much. You've been a lovely witness.
pras cast
  #170  
Old 12-12-2013, 03:42 PM
DrNarcisse DrNarcisse is offline
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Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
If you guys haven't noticed, I'm deleting everything in this thread that doesn't pertain to my question so that we can stay on topic.

How and why? Need constructive arguments, not one liners. Right now, there is no competition or PvP.
Here's the simple fact about non-variance, without attacking any certain guild because I don't believe players are at fault. Non-variance promotes strength in numbers. Zergs are inherently strong because of their numbers. Coupled together you have a system that enables one zerg to rule the server with impunity, for infinity. You have a system whereby 60 level 60s can gather up, call themselves a guild, kill all raid mobs in a small window of their choosing, and then log off for the rest of the week. How do you compete with that? The only way to compete is to become exactly what you're fighting against. It just shows you that it's the fault of the system, not the player.
__________________
The best time to implement VARIANCE on Red99 was 18+ months ago! The second best time to implement VARIANCE is RIGHT NOW!
Stop giving the zerg complete control of the server and allow other guilds to be built. Server policy is ruining Red99 end game, only Sirken and Nilbog can fix it!
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