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Old 12-11-2013, 04:20 PM
Retti_ Retti_ is offline
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Join Date: Sep 2013
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Quote:
Originally Posted by DrNarcisse [You must be logged in to view images. Log in or Register.]
You know, I had a long post typed out again and it got deleted, so I'll just keep it short





Red99 is not blue99. There aren't 900 players online, you have a very small amount of level 60s comparatively, and the majority are in Nihilum simply because the current system does not allow competiion. The only variable under the current server policy is number of players, which means one zerg rules EVERYTHING, like Sirken said with 0% chance of anyone else winning in PVE or PVP. The only argument you seem to be making is that YOUR GUILD will have to start "poopsocking" like Blue99. The part you seem to ignore is that your guild can't even get players online unless its to raid 3 hours a week for DKP. Even with that system you have a DISGUSTING turnover ratio. Think about it! Variance goes in and you start having people sit for TWELVE STRAIGHT HOURS in multiple groups waiting for SINGLE SPAWNS, and you'll have 5 people left in your guild after a week (Nizzar, Tune, Battle, Ruban, Ender, the only people sick enough to do that).

Variance allows ACTIVE guids to compete for mobs they would NEVER get a crack at under the current system. Under the current system (it doesn't matter what the guild name is) one zerg rules EVERYTHING. Do I have to keep explaining this to you? The only thing that matters is numbers! And it sure is easy to get numbers and recruit more numbers when all you have to do is log in 3 hours a week to collect your paycheck. You're shaking in your little booties because if variance gets put in, the overzealous zergs will CRUMBLE. No one in your guild is going to sit through entire 12 hour spawn timers for EVERY MOB IN THE GAME EVERY SINGLE WEEK! You simply cannot "poopsock" all of them mobs you currently kill with impunity. You will have to choose and focus on a small amount of mobs instead of controlling them all in one day of raiding. This opens it up for active guilds who can mobilize fast (because they actually play the game) and kill mobs like Fayd or Gore, etc. These mobs take 20-25 players to kill, you bring 60+ because your whole guild roster logs in for 3 hours and then logs off. There are other guilds that field 20 players on a given day who have no opportunity at raid mobs. Variance solves this. If you want to kill 100% of the mobs, then earn it. The current system "earning" it means recruiting the most players and giving any secondary guild 0% chance at PVE or PVP because numbers = everything.

If you can't see this then you are hopeless. You're very fucking selfish to think the current system is good. Also can you tell me WHY you have to poopsock if variance gets put in? Oh because YOULL HAVE COMPETITION! And that DEBUNKS EVERYTHING YOU SAY. FUCK YOU!
 


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