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  #81  
Old 12-10-2013, 10:24 PM
mikemandella mikemandella is offline
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Default Cast has a point!

Cast has a great point! I mean really.. What is the damage in trying this on a few mobs like VS, Trak, ETC for like a month??? I mean this is a emulated server... It's not like its live and any changes could lose paying subscribers...

Cmon Sirken.. First it was simulated patch days.. yah that never happened and that got Lite and all of us to come back and contest.. and we did.

If the community as a whole supports it why not give us variance and see what happens? I can tell you for a fact that a lot of people burn out because they know they will never have a shot at epics when the zerg (and it is a zerg) can just kill everything in 5 hours a week.

On live we had patch days.. There was SOME level of variance...

The reality is the majority of Nihilum have real lives too, just like azrael, just like whoever.. They are able to satiate all pixel lust in 3 - 5 hours and log off for the rest of the week.

You will ENCOURAGE PVP. They may get most mobs, but they will not get them all. They get the mobs now because they have 60 plus drones that all clock in at the same time for DKP day BECAUSE IT IS OVERLY CONVENIENT.

ARE you really telling me if Red Dawn is exping in KC and VS pops they wont be able to get people to attempt it?

Wake up man.. Give the other 70-80pct of the server a voice and a reason to play.

-Oppressor
  #82  
Old 12-11-2013, 03:36 AM
Labanen Labanen is offline
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Quote:
Originally Posted by DrNarcisse [You must be logged in to view images. Log in or Register.]
That's a lot of prophesying and I'm extremely curious how you plan on sitting through a 12 hour spawn window if variance is implemented, for every spawn, every week
log on to blue unless it changed since i played there a few years ago, thats excactly what they do. Its not hard or difficult, it is however immensely boring. There will be no "race" to a mob, whichever guild is on top at the time will be there waiting for it.

Quote:
Originally Posted by DrNarcisse [You must be logged in to view images. Log in or Register.]
The only turnover it will increase is YOUR GUILD, which IS A GOOD THING!
Well there is your agenda, good that you showed color. I knew it never had to do with helping the server.

However, that only means that Nihilum will recruit harder.... or if the guild collapses, that the next topguild is gonna recruit harder. This is not a good thing, what we really need is a slower player turn over rate on all the server. We need to keep players here while we get more new ones.
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  #83  
Old 12-11-2013, 04:17 AM
DrNarcisse DrNarcisse is offline
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Quote:
Originally Posted by Labanen [You must be logged in to view images. Log in or Register.]
log on to blue unless it changed since i played there a few years ago, thats excactly what they do. Its not hard or difficult, it is however immensely boring. There will be no "race" to a mob, whichever guild is on top at the time will be there waiting for it.
MAN! RED99 IS NOT BLUE99. As much as you guys want it to be by recruiting every breathing thing, they are DIFFERENT SERVERS! I also love how you talk about something being hard or difficult, tell me there Labanen, is it hard to kill a 32k hp mob with 60 players? Is it hard to kill raid mobs in the same order every single week when you have 90% of the playerbase? Is that the difficulty you're talking about? To me, that sounds IMMENSELY boring. Also, how can a guild be "on top" of a raid mob on a PVP server before its spawned? It sure is funny how you talk about racing to mobs, because that's exactly the point. Variance allows smaller guilds (read: not the zerg guild you've had to hide away in for 2 years) to compete and race to mobs before bigger guilds (read: the zerg you've hiding away in for 2 years) can mobilize or "batphone", especially inactive large guilds who currently only play on a designated raid day.

Everything you've tried to argue about is just why variance inconveniences YOU and YOUR guild and how you will go about getting pixels. Have you considered not being selfish? Have you actually thought about how much harm that gigantic zergfest you've been apart of for 2 years has hurt the server? Do you consider other server mechanics and policy regardless if it hurts you personally with outcome? Grow up.

Quote:
Well there is your agenda, good that you showed color. I knew it never had to do with helping the server.
Wow, quite the over reacher aren't we? It is a very good thing to have policy that promotes smaller guilds rather than a singular zerg guild. Dear god Labanen, I'm a MONSTER for advocating such madness! I should be burned at the stake!

Also heres the entirety of the quote, you seemed to cut off the part where I explicitly tell you why it's a good thing:

"The only turnover it will increase is YOUR GUILD, which IS A GOOD THING! Anything that gives more power to smaller guilds and less to a single zerg (no matter who they are) is a great thing for the server. "

But I'm sure you will find a reason to tell us why having a roster of over 100 players on a server that could barely hit 100 population at peak was a good thing. I'm sure you can rationalize why you've had to hide away in a guild that devours the population in order to stay relevant. I'm sure you're a real good player without 100 people behind you to carry you, or you just sound like a standard nihilum baddie who apparently can't argue himself out of a paper bag either.

Quote:
However, that only means that Nihilum will recruit harder.... or if the guild collapses, that the next topguild is gonna recruit harder. This is not a good thing, what we really need is a slower player turn over rate on all the server. We need to keep players here while we get more new ones.
Again, my opinion is not anti-Nihilum, but it certainly is anti-Zerg and anti-server policy that promotes zerging. You cannot argue that the current setup of this server promotes power through numbers, it is simply impossible. We've seen over the past 18 months+ that the zerg incumbent has all of the power. Sirken admitted in his quote in this thread, there is 0% chance of winning in PVE or PVP for raid mobs against the zerg. Thats the reason for variance, and maybe Labanen it's because you're eurotrash and English is your second language, but I've explained that fully over the past few replies. You just skip to the parts where you want to inject why it would so bad for you or your current guild, a current guild that has been turned over about a dozen times and gone through hundreds of players on this server. The problem is with how the generic zerg operates and how the server policy strengthens the zerg. You want to slow down player turn over rate, you give players other than the zerg hope in winning PVP and PVE battles. There is simply no offense great enough to take on 90% of the level 60 population that has to log in for a 3 hour window to clear the majority of raid mobs on the server. The only progression is to join the zerg, and that's how Nihilum (or any zerg) recruits. Once the policy changes, yeah, you're going to have a very tough time recruiting considering you've burned through most of the population at least once. Who would want to guild with someone like you Labanen if they weren't forced to be nice just to get some loot?
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The best time to implement VARIANCE on Red99 was 18+ months ago! The second best time to implement VARIANCE is RIGHT NOW!
Stop giving the zerg complete control of the server and allow other guilds to be built. Server policy is ruining Red99 end game, only Sirken and Nilbog can fix it!
  #84  
Old 12-11-2013, 04:33 AM
Silikten Silikten is offline
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Quote:
Originally Posted by Andis [You must be logged in to view images. Log in or Register.]
less playtime

more visits to the dentist imo
Quote:
Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
are you the guy that lost to a 59 druid in the best of the best?

you sound mad.
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Originally Posted by fiegi 2.0 View Post
oh geez more friedchicken corpse, have he no honor
  #85  
Old 12-11-2013, 04:53 AM
karsten karsten is offline
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Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
It's good to have gyno inside you
btw holey you're a faggot
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Last edited by karsten; 12-11-2013 at 04:58 AM..
  #86  
Old 12-11-2013, 07:13 AM
Labanen Labanen is offline
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Quote:
Originally Posted by DrNarcisse [You must be logged in to view images. Log in or Register.]
MAN! RED99 IS NOT BLUE99. As much as you guys want it to be by recruiting every breathing thing, they are DIFFERENT SERVERS!
And thank god for that. However, the mechanisms for getting mobs with variance are the same. Get a force there that can kill the mob and wait for it, and on this server the force also needs to be able to fend of any other guilds who should decide to drop by.

Quote:
Originally Posted by DrNarcisse [You must be logged in to view images. Log in or Register.]
I also love how you talk about something being hard or difficult, tell me there Labanen, is it hard to kill a 32k hp mob with 60 players? Is it hard to kill raid mobs in the same order every single week when you have 90% of the playerbase? Is that the difficulty you're talking about? To me, that sounds IMMENSELY boring.
Read what i wrote again, you seem to have missed my point. I said poopsocking is not difficult, its boring. I didnt thereby say that other parts of EQ is hard or difficult. We dont have 90 % of the playerbase btw. Red Dawn fielded 50 for plane of Fear last week. We havent had 50 for a raid since the first CT kill i think.

Quote:
Originally Posted by DrNarcisse [You must be logged in to view images. Log in or Register.]
Also, how can a guild be "on top" of a raid mob on a PVP server before its spawned?
Port in a couple of groups and wait for it to pop.

Quote:
Originally Posted by DrNarcisse [You must be logged in to view images. Log in or Register.]
It sure is funny how you talk about racing to mobs, because that's exactly the point. Variance allows smaller guilds (read: not the zerg guild you've had to hide away in for 2 years) to compete and race to mobs before bigger guilds (read: the zerg you've hiding away in for 2 years) can mobilize or "batphone", especially inactive large guilds who currently only play on a designated raid day.
There will be no race, although Stasis is right that in order to poopsock the mobs they will have to be spread out over the week, depending on how big a variance we're talking about.

Quote:
Originally Posted by DrNarcisse [You must be logged in to view images. Log in or Register.]
Everything you've tried to argue about is just why variance inconveniences YOU and YOUR guild and how you will go about getting pixels. Have you considered not being selfish? Have you actually thought about how much harm that gigantic zergfest you've been apart of for 2 years has hurt the server? Do you consider other server mechanics and policy regardless if it hurts you personally with outcome? Grow up.
No everything i argue is what *any* top guild will have to do in order to remain top guild, and how that in turn will affect the server. I do however foresee that in the near future Nihilum will remain the top guild, so yeah i spoke from our point of view. It doesnt matter who is top guild though, there is always gonna be one.
I have thought about how my own impact is on the server, and i do try to help players where i can, i certainly dont consider myself selfish, others can be the judge of that, you however cannot as you dont know me.


Quote:
Originally Posted by DrNarcisse [You must be logged in to view images. Log in or Register.]
Wow, quite the over reacher aren't we? It is a very good thing to have policy that promotes smaller guilds rather than a singular zerg guild. Dear god Labanen, I'm a MONSTER for advocating such madness! I should be burned at the stake!
Yes, more guilds will help the server, variance however will not help that development. You dont have to be burned, take it easy ;-)

Quote:
Originally Posted by DrNarcisse [You must be logged in to view images. Log in or Register.]
"The only turnover it will increase is YOUR GUILD, which IS A GOOD THING! Anything that gives more power to smaller guilds and less to a single zerg (no matter who they are) is a great thing for the server. "
This has been covered a number of times already, i told you why i disagree with you on this.

Quote:
Originally Posted by DrNarcisse [You must be logged in to view images. Log in or Register.]
But I'm sure you will find a reason to tell us why having a roster of over 100 players on a server that could barely hit 100 population at peak was a good thing.
our roster includes alot of people that no longer plays, alts, etc. we tend to raid with everything between 20 and 40 people, which is roughly what we need for VP. So cant really cut the roster lower. Variance will require us to sit at a spawn for along time waiting, few will want to do that for the entirety of the spawn window i assume so its likely to force us to recruit a bit more to actually have enough for the mobs and/or pvp. This is speculating though.

Quote:
Originally Posted by DrNarcisse [You must be logged in to view images. Log in or Register.]
I'm sure you can rationalize why you've had to hide away in a guild that devours the population in order to stay relevant. I'm sure you're a real good player without 100 people behind you to carry you, or you just sound like a standard nihilum baddie who apparently can't argue himself out of a paper bag either.
I played with a group of friends back in <Ocean of Tears>, when that collapsed i moved to Nihilum as it formed right after and a few members from oot was in there. Through my time here i made alot of friends in that guild and i intend to play with them until i stop playing. Had i joined holocaust instead i would prolly still carry that tag around... i dont agree well with Checkraise and i dont know Lite, so i dont have a reason to be anywhere else either.

Quote:
Originally Posted by DrNarcisse [You must be logged in to view images. Log in or Register.]
Again, my opinion is not anti-Nihilum, but it certainly is anti-Zerg and anti-server policy that promotes zerging. You cannot argue that the current setup of this server promotes power through numbers, it is simply impossible. We've seen over the past 18 months+ that the zerg incumbent has all of the power. Sirken admitted in his quote in this thread, there is 0% chance of winning in PVE or PVP for raid mobs against the zerg. Thats the reason for variance, and maybe Labanen it's because you're eurotrash and English is your second language, but I've explained that fully over the past few replies. You just skip to the parts where you want to inject why it would so bad for you or your current guild, a current guild that has been turned over about a dozen times and gone through hundreds of players on this server. The problem is with how the generic zerg operates and how the server policy strengthens the zerg. You want to slow down player turn over rate, you give players other than the zerg hope in winning PVP and PVE battles. There is simply no offense great enough to take on 90% of the level 60 population that has to log in for a 3 hour window to clear the majority of raid mobs on the server. The only progression is to join the zerg, and that's how Nihilum (or any zerg) recruits. Once the policy changes, yeah, you're going to have a very tough time recruiting considering you've burned through most of the population at least once. Who would want to guild with someone like you Labanen if they weren't forced to be nice just to get some loot?
I could imagine worse things than being guilded with someone like me... and apperently so can alot others.
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Ruban Poodlehumper
Cleric of Ak'anon
also Chmel - druid, Lupulus - rogue, Hraesvaelg - warrior & Vidar - paladin.
Last edited by Labanen; 12-11-2013 at 07:51 AM..
  #87  
Old 12-11-2013, 07:55 AM
Labanen Labanen is offline
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Quote:
Originally Posted by mikemandella [You must be logged in to view images. Log in or Register.]
ARE you really telling me if Red Dawn is exping in KC and VS pops they wont be able to get people to attempt it?
No i am telling you that if VS is due we will be in there, not a RD xp crew.[/QUOTE]

Quote:
Originally Posted by mikemandella [You must be logged in to view images. Log in or Register.]
Wake up man.. Give the other 70-80pct of the server a voice and a reason to play.

-Oppressor
i thought we were 90 % of the server ;-)
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Ruban Poodlehumper
Cleric of Ak'anon
also Chmel - druid, Lupulus - rogue, Hraesvaelg - warrior & Vidar - paladin.
  #88  
Old 12-11-2013, 08:39 AM
Twainz Twainz is offline
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Quote:
Originally Posted by Labanen [You must be logged in to view images. Log in or Register.]
Red Dawn fielded 50 for plane of Fear last week. We havent had 50 for a raid since the first CT kill i think.
You obviously don't go to anything but Dragon Days. Nihilum has brought 50+ to 2 trakanons in the last month. I logged on Mellowyellow at the ledge to 54 Nihilum in zone.
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  #89  
Old 12-11-2013, 08:46 AM
Twainz Twainz is offline
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So Ruban, here is the question. If 2 mobs are in window to spawn, where is this "force" of magically logged on Nihilum characters going to sit when Inny and Trakanon are both due to spawn? Say you decide to go after Trakanon because you can just port to Hate. Inny spawns first but there a 50 Red Dawn clearing Hate already. You don't know this because your force is at trakanon. For some reason, a spy tells you Inny just spawned. You prepare to port the group you have in trak to hate to try and kill 50 people with whatever force you can muster in 20-30 minutes. We will say you bring 30 people. You port those people up and the PvP begins. But what you missed was that Trakanon just spawn as you ported out and Azrael knows this. Azrael moves there forces to sebilis and snipes trak while you are fighting in Plane of Hate. You can't just port to sebilis and clear down in time. Azrael snipes trak and you either get Inny or Red Dawn does. Hell, you could even lose both mobs.

Go
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  #90  
Old 12-11-2013, 10:57 AM
Ryko Ryko is offline
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Quote:
Originally Posted by Twainz [You must be logged in to view images. Log in or Register.]
So Ruban, here is the question. If 2 mobs are in window to spawn, where is this "force" of magically logged on Nihilum characters going to sit when Inny and Trakanon are both due to spawn? Say you decide to go after Trakanon because you can just port to Hate. Inny spawns first but there a 50 Red Dawn clearing Hate already. You don't know this because your force is at trakanon. For some reason, a spy tells you Inny just spawned. You prepare to port the group you have in trak to hate to try and kill 50 people with whatever force you can muster in 20-30 minutes. We will say you bring 30 people. You port those people up and the PvP begins. But what you missed was that Trakanon just spawn as you ported out and Azrael knows this. Azrael moves there forces to sebilis and snipes trak while you are fighting in Plane of Hate. You can't just port to sebilis and clear down in time. Azrael snipes trak and you either get Inny or Red Dawn does. Hell, you could even lose both mobs.

Go
The whole argument summed up... This may never happen... But in the immortal words of Lloyd Christmas " So you're saying I have a chance" if variance exists.

If no variance: the same old Tuesdays.

One more quote that Cast keyed in on ... The definition of insanity: " to do the same thing over and over and expect a different result"
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