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  #11  
Old 12-10-2013, 02:10 PM
Stasis01 Stasis01 is offline
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Sirken probably became busy I guess.
  #12  
Old 12-10-2013, 02:12 PM
Stasis01 Stasis01 is offline
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I mean it's a fair question, but much like the GM events - you cannot speak to GM's or have a conversation with them about server mechanics, the history of the server and potential future.

It's just "this is EQ, I don't have to answer to anyone!"
  #13  
Old 12-10-2013, 02:14 PM
Sirken Sirken is offline
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Quote:
Originally Posted by Stasis01 [You must be logged in to view images. Log in or Register.]
Do you think a small variance would benefit the server due to spreading riad mobs out throughout the week instead of all being 1 day back to back Sirken?
benefiting the server is a matter of perspective. Benefit the server how? improve the Red Raid scene? Improve the PvP encounters? Improve the population? Improve the midlevel game so people can play tanks? see my point?

but here are some facts, if multiple guilds were able/willing to have 24/7 trackers and use batphones, then yes, their odds of getting some of those mobs would improve. but, you will also have less pvp if nobody is certain on the exact spawn time of the mob.

in regards to the current non variance system, as an outsider looking in, it really doesn't look fun. all the mobs are slewn on the same day of the week by a force that clearly outnumbers all other competitive forces, leaving zero chance for merbs and while theres pvp, i imagine it's very one sided.

but Stasis my dear, lets go deeper down the rabbit hole.

the real reason people are crying isn't because the raid mobs are all being killed on one day of the week. the reason for the tears is because they are upset that they keep getting beat down 45 vs 20, every week they are outnumbered at least 2:1, sometimes i'd bet 3:1.

and thats where most players stop investigating, but not me, your faithfully devoted server GM. oh no Stasis, i go even deeper.

WHY is it 45vs20 or 50vs15 every week? Why cant the second guild recruit new players? Why can't it retain current players?

there's currently two reasons for those things. 1) a lot of people want easy road to pixels and join top guild. 2) a lot of people think the other guild is a bunch of douchebags and would rather quit playing than join the same guild as the dumb asses that spew their garbage into OOC, make a habit of griefing players, and just act like general pieces shit.

Stasis, i hope you feel this answer was satisfactory. i promise i will try to ignore all other posts in this thread, just so you can feel special (FAVORITISM!).

<3
Sirken





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Last edited by Sirken; 12-10-2013 at 02:21 PM..
  #14  
Old 12-10-2013, 02:18 PM
Stasis01 Stasis01 is offline
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Yeah, but I am not talking about 24/7 trackers, alts etc. I am talking about a minimal variance to spread mobs out throughout the week to give guilds more than one chance a week to get shit on by a maximally optimized raid guild.

I agree with all of what you said, and please listen when I say this - thank you for replying. Most of the shit you said is 100% spot on, which is appreciated.
  #15  
Old 12-10-2013, 02:19 PM
Stasis01 Stasis01 is offline
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I mean currently it is just not doable man, 3 years - I have seen how many crews go, is it so unrealistic to ask for a minor adjustment that is already active on blue, throw the server a bone to have a chance etc.
  #16  
Old 12-10-2013, 02:20 PM
Holey Holey is offline
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loooooooool that gm favortism
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  #17  
Old 12-10-2013, 02:21 PM
Andis Andis is offline
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Quote:
Originally Posted by Stasis01 [You must be logged in to view images. Log in or Register.]
Yeah, but I am not talking about 24/7 trackers, alts etc. I am talking about a minimal variance to spread mobs out throughout the week to give guilds more than one chance a week to get shit on by a maximally optimized raid guild.

I agree with all of what you said, and please listen when I say this - thank you for replying. Most of the shit you said is 100% spot on, which is appreciated.
agreed with everything

let me chime in here with saying. sirken when I asked you a while before about variance on red, you responded with: "variance on red is not put in because it's suppose to stimulate more pvp."

with the current situation we have, the opposite is occurring. plain and simple. they take 3 hours, kill all content and log off.

is this pvp? and actions toward a healthy server?

just need an answer to this sirken, pls if you would. (not trying to be smart - really want to know a counter for this argument.)
Last edited by Andis; 12-10-2013 at 02:32 PM..
  #18  
Old 12-10-2013, 02:22 PM
Colgate Colgate is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
2) a lot of people think the other guild is a bunch of douchebags and would rather quit playing than join the same guild as the dumb asses that spew their garbage into OOC, make a habit of griefing players, and just act like general pieces shit.
not valid, considering nihilum has people like bulletproofx, strydur, tune, nizzar, ender, elderan, etc.
  #19  
Old 12-10-2013, 02:22 PM
Retti_ Retti_ is offline
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Quote:
Originally Posted by Stasis01 [You must be logged in to view images. Log in or Register.]
Yeah, but I am not talking about 24/7 trackers, alts etc. I am talking about a minimal variance to spread mobs out throughout the week to give guilds more than one chance a week to get shit on by a maximally optimized raid guild.

I agree with all of what you said, and please listen when I say this - thank you for replying. Most of the shit you said is 100% spot on, which is appreciated.
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  #20  
Old 12-10-2013, 02:25 PM
Derubael Derubael is offline
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Luclin models Derubael? oh no [You must be logged in to view images. Log in or Register.]
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