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#11
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![]() its just an annoyance [You must be logged in to view images. Log in or Register.]
would it somehow make them more powerful if they didn't have to waste 5 mins and half a bag of reagents every time they login or zone? not really. i feel worse for necros, since they can't just buy theirs from vendors but i realize its not classic, so i don't think about it much [You must be logged in to view images. Log in or Register.] | ||
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#12
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![]() I bet a lot of mages and necros would be willing to put up a nice donation if they made this change... hint hint =p
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#13
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![]() Quote:
thats what i'm sayin. fucking mages.
__________________
I Was Conceived Through An Act of Violence.
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#14
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![]() I think having a little randomness in there helps mitigate how powerful chain summoning becomes in later levels.
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#15
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![]() These should be put back to non-99 state until they fix the pet agro. [You must be logged in to view images. Log in or Register.]
You do know the put the rule in for pets not keeping agro when a player is nearby during Velious(to counter enchanter charming in Kael). Not Pre-kurnak. Really sucks to solo indoors as a mage with current pet status, as we cannot heal ourselves from the forced damage taken in tight areas.
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#16
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![]() I do seem to remember something about giants and charm… =)
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#17
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![]() I know this is a classic server and there are so many people here that are hardcore about classic, but seriously if classic means "as the game was released" then you're playing a fairly flawed game. I remember playing in beta, and I remember the first few months of release and if that is your definition of classic you can keep it. I'm all for the devs putting in their own touches and fixing things that should be fixed as long as it does not change the way the game was intended to be played.
Pets zoning? That's just common sense. Why would your pet disappear at a predetermined point so that you have to resummon it? If I'm walking down the street with my dog and he suddenly vanishes for no reason, I'm going to be fucking pissed. Just sayin. | ||
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#18
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![]() Could careless about the pet disappearing when you zone, what i do care about is summoning a pet that is 4 levels lowering then you 15 times. Then you get trained and gota do it again 15 times wasting 25 mins meddin between tryin to get a decent pet. If pet can be 4 lvls lower make it so the pet can be 4 lvls higher... Necros arent overpowered as they were on live and thats a fact. Mages are how ever for the fact the fire pet can tank, on live they were only used in groups with a tank in the group.
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#19
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![]() Quote:
Other than that I agree with you. | |||
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#20
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![]() Air, fire or water is the group pet of choice. It's really quite situational.
If the mob has high output, then air is a fine choice. If, however, the group is simply pulling to grind or clear for names, then Fire or Water are the logical choices: both pets have equal DPS when the DS is ruled out, and they're the highest DPS overall pre-epic.
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Live: [67 Arch Convoker] Qaedain Magi'kot (High Elf)
P'99: [50 Magician] Qaedain (High Elf) | ||
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