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  #1  
Old 12-06-2013, 04:15 PM
Derubael Derubael is offline
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Location: Cabilis East, in the northwest corner of the zone-in from Field of Bone
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Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
To the staff :

How many routinely contested camps are there? 50 or so, tops? Why don't you just rigidly define and name each camp in terms of exactly what it comprises, and lay down exact rules for each camp or portion thereof? Then publish it in a document and then tell everybody to stfu and follow the document. If they don't like the camp definitions or the rules, they can go run their own server.

It will be a pain to get it written up, but I bet you would win big over time by not having to deal with everybody's opinions as to what a camp is and whats allowed.
Please feel free to submit a document with rulings and definitions for 50 different camps, because none of us are going to do it.


Quote:
Originally Posted by Spitty [You must be logged in to view images. Log in or Register.]
Derubael, you're best served by not turning this into quote-fest and spending some time thinking about your position here.

Imaginary scenarios, as fun as they are to use for strengthening your argument, are nowhere near the idiocy that I've witnessed or been subject to at this particular camp and never petitioned.
I don't have an argument here, I'm advocating for a clearly defined rule set that everyone can understand that doesn't have a bunch of grey areas that force our guides to make snap calls on when getting petitioned.

IMO a 'lets all play nice' ruleset is best, it just doesn't work that way in practice.

My apologies if my position wasn't clear - I don't have a horse in this race, except as it applies to making sure everyone has a good time, and our guides don't lose their minds trying to mediate camp disputes. Furthermore, I'd like to make a clearly defined ruleset that can be easily read and understood by the majority of players, and that our guides can point to in disputes and say "these are the rules"

Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
I hope you can do the right thing and not arbitrarily change the rules 2 years later. One way or another, the rules regarding claiming Crypt are going to be an anomaly.
Again, I'm not against this, and I apologize if I made it sound that way. I ruled this camp today (and have been ruling this camp this way) because thats what the camp rules are. I'm not the only staff member who was doing it like this. and this discussion is no longer about whether I made the 'right' or 'wrong' call based on previous precedent.
Last edited by Derubael; 12-06-2013 at 04:19 PM..
  #2  
Old 12-06-2013, 04:22 PM
fadetree fadetree is offline
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Join Date: Mar 2012
Posts: 1,958
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Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
Please feel free to submit a document with rulings and definitions for 50 different camps, because none of us are going to do it.

I don't have an argument here, I'm advocating for a clearly defined rule set that everyone can agree on and understand that doesn't have a bunch of grey areas that force our guides to make snap calls on when getting petitioned.
Well, thats fine, but you will get to continue to adjudicate 'camps' based on varying opinions. I'm not a guide or a member of the staff, make me one and I will write it.

My real point is that there IS no possible 'clearly defined ruleset that everyone can agree on' that will solve this problem. No amount of discussion will change that fact.
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  #3  
Old 12-06-2013, 04:30 PM
baalzy baalzy is offline
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Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
Please feel free to submit a document with rulings and definitions for 50 different camps, because none of us are going to do it.
Lets crowd source one then.

To begin lets list the highly 'contested' camps by zone and what rules to apply

Sebilis:
The Crypt this includes the 4 named in little rooms and the wandering named.
1) If the camp is completely unclaimed then any person(s) who enter may choose to take whichever room(s) they're capable of holding.
2) If the camp is partially claimed and another group wishes to be present, the original occupant(s) retain rights to the camps which they were already capable of clearing
3) If a group is capable of holding all 4 rooms plus the wanderer and was the first to arrive at an uncontested camp then no other player(s) may claim any portion of this camp.
4) If the original group is fully clearing the Crypt and also making pulls from the nearby emperor camp and a new group arrives, the original must choose which camp they wish to retain. Either the crypt or the emp.




I am mostly a solo'er and will freely admit I'm not really knowledgeable on all of the camps but I'll gladly compile a list from peoples replies and put it into another thread later to flesh out/discuss.
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