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  #41  
Old 12-05-2013, 03:00 PM
freez freez is offline
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lol was no bind camping, I was sitting at bind afk tabbed out when I got killed by 3 sharknado, they realized they were wasting their time after the first kill.

so I alt tab again and see im being chain mezzed and snared... for 20 minutes... with my hands off the keyboard lol

I thought It was genuinely a waste of their time so I didn't say anything or /q
  #42  
Old 12-05-2013, 03:00 PM
heartbrand heartbrand is offline
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I think Red Dawn will ultimately be able to contest WITH or WITHOUT variance. I'd like to make that clear. I just think variance would allow MULTIPLE guilds to potentially flourish and make the server as a whole more exciting by forcing people to log on more often than 3 hours once a week.
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  #43  
Old 12-05-2013, 03:00 PM
Rust1d? Rust1d? is offline
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What are the rules here for training? Is training allowed? If not, then there are rules on this server. Adding LnS rules and zone control may as well be added to make the game more fun instead of a grief and bind camp fest. Shit gets old quick bros.
  #44  
Old 12-05-2013, 03:01 PM
heartbrand heartbrand is offline
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This server desperately needs LnS rules.
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  #45  
Old 12-05-2013, 03:02 PM
freez freez is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
I think Red Dawn will ultimately be able to contest WITH or WITHOUT variance. I'd like to make that clear. I just think variance would allow MULTIPLE guilds to potentially flourish and make the server as a whole more exciting by forcing people to log on more often than 3 hours once a week.
I think nihilum would split or have a partial break off if they couldn't kill every high end mob in the game every Monday.
  #46  
Old 12-05-2013, 03:03 PM
Colgate Colgate is offline
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Quote:
Originally Posted by Rust1d? [You must be logged in to view images. Log in or Register.]
What are the rules here for training? Is training allowed? If not, then there are rules on this server. Adding LnS rules and zone control may as well be added to make the game more fun instead of a grief and bind camp fest. Shit gets old quick bros.
if not in nihilum, train, get fraps'd, get suspended for 2+ weeks

if in nihilum, train, get fraps'd, GMs flip a coin, if heads, no problemo, if tails, the throwaway character gets suspended for 1 week while you log on your main every day
  #47  
Old 12-05-2013, 03:05 PM
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So I do not understand why if there are rules for training why there are none for LnS and zone control. Zone control was what made VZTZ so much fun. You could pick a larger guild apart using hit and run and eventually gain control of the zone. Maybe they need more active guides in game...
  #48  
Old 12-05-2013, 03:05 PM
freez freez is offline
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Tune Nihilum Freez 2 Field of Bone 12/4/2013 8:14:25 PM (afk)
Dekadenz Nihilum Freez 2 Field of Bone 12/4/2013 8:03:51 PM (afk)
Cyren Sharknado Freez 0 Field of Bone 12/4/2013 7:53:09 PM (afk)
Pyrokinetic Sharknado Freez 0 Field of Bone 12/4/2013 7:50:26 PM (afk)
Kilkur Sharknado Freez 0 Field of Bone 12/4/2013 7:48:44 PM (afk)
Pyrokinetic Sharknado Freez 3 Field of Bone 12/4/2013 7:48:02 PM (afk)
Dekadenz Nihilum Freez 2 The Nektulos Forest 12/4/2013 12:48:31 AM (chipp on freez)
Mask Nihilum Freez 3 The Emerald Jungle 12/3/2013 11:52:17 PM (chip on freez)


lol
  #49  
Old 12-05-2013, 03:06 PM
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Damn lol
  #50  
Old 12-05-2013, 03:09 PM
Not_Kazowi Not_Kazowi is offline
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Quote:
Originally Posted by Not_Kazowi [You must be logged in to view images. Log in or Register.]
VZTZ had a great rule in place to help smaller guilds. Zone control and LNS.

Basically once you died you had to leave the zone for an hour. Thus if a smaller guild could snipe people off, they could essentially have zone control at some point and/or prevent the larger guild from doing the mob if they had key players on LNS.

Currently the no rules shit just doesn't work. The LNS was also nice because it prevented just total griefing and encouraged a somewhat healthier atmosphere.
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