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  #71  
Old 12-04-2013, 12:59 PM
loramin loramin is offline
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Whoops left out the quote; my previous post was meant to be a response to:

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Well put this system you had in the past on the P99 server. You have numbers above 1000 consistently throughout the week, most of which have at least a level 50+(not that it takes more than a day or 2 to get 50).
All of which would like a non-competitive chance to kill a dragon.
It takes maybe 6 people to kill naggy or vox with donal's bp's. Maybe 12 or so without.
Do you are going to have up to about 12 (est.) per dragon per week. Lets say that miraculously by random chance every group of people wanting to kill a dragon got a chance and there were no repeats through out that time. With that criteria it would take 83 weeks to get through 1000ppl (peak population). There are ALOT more players then you see on the server at any given time.

Do you see the inherent problem here?
  #72  
Old 12-04-2013, 01:57 PM
Tewaz Tewaz is offline
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After Velious turns into the same situation, I hope they add PoP, but only have it set up as a Wiz port to the Plane of Tranquility, completely leave out the plane of Knowledge. AA's and a ton of raid targets should satisfy the player base.

Until an influx of new players happens, then we have a new problem.
  #73  
Old 12-04-2013, 01:59 PM
Tenlaar Tenlaar is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
On which targets. What do you deem as Classic? Does your 1 server represent the many? Also, prove it. So far someone was able to show 1 rotation on 1-3 targets during Velious.
Innoruuk server had planar rotations. Sky wasn't scheduled but first in force was respected. Outside of the planes, dragons etc. were also FiF. I suppose it would have been more accurate to say we had a mix.

Ayonae Ro raid forum with raids being scheduled.

Fennin Ro planes schedule.

I'm not spending all day looking this shit up. Most live servers were not this clusterfuck and greed and douchebaggery, just accept it.
  #74  
Old 12-04-2013, 02:09 PM
radditsu radditsu is offline
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1 naggy / vox a month ffa for newbies shouldnt be such a big deal. But 10 years into kunark here we are.
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  #75  
Old 12-04-2013, 02:09 PM
kotton05 kotton05 is offline
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Quote:
Originally Posted by Tenlaar [You must be logged in to view images. Log in or Register.]
I'm not spending all day looking this shit up. Most live servers were not this clusterfuck and greed and douchebaggery, just accept it.
exactly, something a certain few can't understand
  #76  
Old 12-04-2013, 02:14 PM
Lojik Lojik is offline
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Quote:
Originally Posted by Tenlaar [You must be logged in to view images. Log in or Register.]
Innoruuk server had planar rotations. Sky wasn't scheduled but first in force was respected. Outside of the planes, dragons etc. were also FiF. I suppose it would have been more accurate to say we had a mix.


Ayonae Ro raid forum with raids being scheduled.


Fennin Ro planes schedule.

I'm not spending all day looking this shit up. Most live servers were not this clusterfuck and greed and douchebaggery, just accept it.
The problem here is that on live there were dedicated GM's who were paid. GM's here are volunteers, they really can't be expected to put in this kind of effort.

Many of these targets are die in seconds because top guilds have access to 100's of accounts and characters and can switch in seconds with IP exemptions. On live, in order to have this sort of force you'd have to fork over thousands of dollars a month. Here the cost? $0. Also there was a real life cost to being a D-bag on live...if you got banned you'd have to start all over and buy all the expansions again. Here...just new account and your pals PL you back to 60. Also harder to get caught being a D-bag here.

Pretty much just comes down to this- You get what you pay for. Things were better on live cause A) it was the first time around, but also you paid for service and for GM's to enforce people not being jerks. Here, it's a free service, and free services tend to get abused. There is plenty of content here to enjoy (for $0 mind you) that doesn't require poopsock/batphone/etc. If you really want to experience the raid scene, be prepared to put in more time/effort than the other guys who want it too.
  #77  
Old 12-04-2013, 02:16 PM
Tenlaar Tenlaar is offline
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None of those things are new to me. And none of those things change the fact that it wasn't like this for most people on live, which is all that I was "prove it"ing.
  #78  
Old 12-04-2013, 02:21 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
No, I don't see the problem at all. In the drawing scenario everyone on the server has an equal chance of getting to see Vox and Naggy. Might take them awhile to win a drawing, but they can always work with the people who do win if they're impatient. And even if they do have to wait awhile, even a whole year, that still beats ... never.

In the current scenario, one guild is the only one that gets to see either dragon. Seems like the drawing is a lot better for everyone on the server except TMO, and the current situtaion is good for ... TMO.
Good luck keeping server population up on a 1 year to see a mob rotation.
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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #79  
Old 12-04-2013, 02:24 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Tenlaar [You must be logged in to view images. Log in or Register.]
Innoruuk server had planar rotations. Sky wasn't scheduled but first in force was respected. Outside of the planes, dragons etc. were also FiF. I suppose it would have been more accurate to say we had a mix.


Ayonae Ro raid forum with raids being scheduled.


Fennin Ro planes schedule.

I'm not spending all day looking this shit up. Most live servers were not this clusterfuck and greed and douchebaggery, just accept it.

Planar raid aren't exactly comparable to "boss targets"

Also your ayonae ro link was from 2001, for planar raids.
This is my point. Rotations on Raid bosses was not classic ;0)
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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #80  
Old 12-04-2013, 03:35 PM
Llodd Llodd is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
No the impediment is very basic. What person or group of people is going to want to wait 30-40 weeks to raid something if they have a desire to raid?
I'd suspect the majority of the server would rather see this than the current scene. And ofcourse 30-40 weeks is a gross over exageration. And with that in mind you'd do well to remind yourself that this is actually how an awful lot of people get to experience the game and yet they still play. I suppose if rotations did become mandatory, the scum of the server that don't want to share would leave making this place a wholly better place. Food for thought eh.

Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
No the impediment is very basic. What person or group of people is going to want to wait 30-40 weeks to raid something if they have a desire to raid?
Which is still not an impedement to a rotation working! Like I said, the impediment is only coming from your own selfishness.

Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
2. My argument boils down to I don't want to wait, and I prefer to compete. (Cause thats fun.) If someone wants rotations or instances they know what games to play, thats not classic EQ.

Rotations on Raid bosses was not classic ;0)
yes yes classic EQ. So why do you log alts out at raid targets? (not classic); why is their so little actual racing to targets (totally classic, non existant here), why do you use TS (not classic) why do you train in VP (not classic) why do you/your affiliates buy so so many accounts (not classic). Why is there yadaydayadablahblah blah

Please, you simply can't use classic EQ as an argument for anything when most of the crap you pull is the opposite of that.

[Disclaimer: The above does not infer my view either way on rotations]
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