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Old 12-03-2013, 02:57 PM
Elements Elements is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
I find it really hard to believe that the fist will outdamage the adamantite club by so much. 43/37 is like 15%, and its ratio is actually worse (not to mention the AC has a damage proc). I know it's faster so it gets the benefit of the damage bonus, but still. I'm going to guess you're doing something wrong.

Yaolin I checked your calculator and it seems you have two (very significant) errors. First, the Lucy damage bonuses are from the post 2HB upgrade. The real DB for a Tranquil Staff at L60 is 17. (29+29+17)/30 = 2.5, not 2.6. Secondly, monks have a dual wield check vs 400 (warriors do 500). So by your own math it should be Fist = (9+9+11)/16 = 1.81 + SoS 0.76 * (17+17)/ 28 = 0.92 -> 2.73. That being said, I think this method leaves a lot to be desired as it does not measure for example H2H skill and such. I'd be more interested in a long term parse.

Elements I am curious how you factored the H2H skill difference into your calculator though. I played around with some numbers once and the Tranquil Staff/AC+SoS/Fist+SoS all came out about the same.
In the AC vs epic first debate from ratio + level 60 damage bonus alone we get 26/25 vs 20/16 which on paper should be 20% more damage for the main hand epic fist.

I pulled these formulae out of the p99/eq emu code a long time ago so perhaps things have changed but I took the damage modifier from weapon skill at max (252 for a monk blunts) and looked at the % decrease going to weapon skill for H2H at max (245). I only applied this percent decrease retrospectively to my numbers and only at level 60. For a monk my calcs show 1.65% more damage from a blunt over a h2h of equal ratio based on the difference between the 245 and 252 skill caps. This assumes there is no rounding in the damage calc also.
 


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