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  #11  
Old 11-26-2013, 04:52 PM
SamwiseRed SamwiseRed is offline
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ya cuz ffa clearly balances guilds lul.

dude no matter what the ruleset, players can fuck it up. cant blame the ruleset, blame the pop. also if you dont like teams then dont fuckin play.
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  #12  
Old 11-26-2013, 04:54 PM
SamwiseRed SamwiseRed is offline
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if pop wants to all join one team, there is really nothing u can do about it. same with ffa and everyone joining one guild.
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  #13  
Old 11-26-2013, 04:55 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
ya cuz ffa clearly balances guilds lul.

dude no matter what the ruleset, players can fuck it up. cant blame the ruleset, blame the pop. also if you dont like teams then dont fuckin play.
I just dont want it to fail, is that so bad an intention.

Just trying to think of ways to solve the overpop problem, because its going to be a major one. Teams is harder to make it work.
  #14  
Old 11-26-2013, 04:56 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
if pop wants to all join one team, there is really nothing u can do about it. same with ffa and everyone joining one guild.
Right but on FFA it can always change. Teams is locked
  #15  
Old 11-27-2013, 12:12 AM
Aenor Aenor is offline
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Rotating rulesets, I love it.
  #16  
Old 11-27-2013, 12:35 AM
Potus Potus is offline
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Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
if pop wants to all join one team, there is really nothing u can do about it. same with ffa and everyone joining one guild.
If everyone joins one team that gives me more incentive to roll a different team and kill them all.

I did the same thing for my short duration on Sullon Zek GOOGOGO GOOD TEAM
  #17  
Old 11-27-2013, 03:00 AM
Rararboker Rararboker is offline
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I haven't seen this mentioned before (albeit I haven't been looking at every thread that goes through here) but wouldn't it make sense to give the team with a lower population an XP bonus? That is a lot of incentive to play another team and it isn't as destructive to the community like sta/res/etc bonus's to offset the losing team.
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