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#11
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Aight, I'll throw some fuel on the fire then. 2 caveats, I'm posting from work and really not paying attention here and 2nd I am not a source dev, this is 'me' talking, not developer talking.
Values that modify 'attack'
Values that modify 'Armor'
Values that modify avoidance
__________________
I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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Last edited by Aeolwind; 11-25-2013 at 03:29 PM..
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