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  #71  
Old 06-16-2010, 08:07 PM
ShadowWulf ShadowWulf is offline
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Quote:
Originally Posted by Desert [You must be logged in to view images. Log in or Register.]
why would you have to do something silly like redesign anything? linux can play windows games natively using wine.

i don't see a reason why it wouldn't run any software that doesn't require dedicated video. provided the phone is robust enough (has enough memory, etc), and that wine supports the piece of software you're trying to run of course. http://appdb.winehq.org/

the droid's 256mb ram seems to be more of a limiting factor than anything else right now.
Nope, way off base. The phone does not operate on x86 architecture. You would either need to re-write the game itself or rewrite WINE. As is, wine will not and does not run on ANDROID. Ive flashed debian on this thing and it still doesn't run. The only workaround I know of is to have wine run in a JAVA app....yea. Im not gonna tango with that one. And the ANDROID OS also has no X libraries, which even if not used are required for it to run, as well as im being informed several other different libraries that are completly missing and not integrated. To do so would require, again, massive rewrites of the game (an android exclusive version written from the bottom up) or ANDROID itself or a completly rewritten true linux OS designed for the hardware, with proper drivers...and then it wouldn't be a phone anymore.

Also, you may not of read the full run down i gave earlier but it currently runs ANY app i tell it to, dedicated video or NOT it makes no difference as the actual processing and rendering is not handled on the droid but the host PC.
See my EvE online videos (Which actually runs BETTER than eq does!) for an example.

http://www.youtube.com/watch?v=ud1wf3qSxgQ
Or maybe you would like to see Borderlands running on it instead? [You must be logged in to view images. Log in or Register.]

As per my comments, FPS is around 20-30 even in borderlands, but obviously controlling a FPS with your phone when its setup for PC hardware sucks. So i don't recommend using it to play a PC FPS without some intense key bindings to make it doable.
Again this was recorded one handed with another cellphone (an ERIS) so obviously its not great and it looks WAY laggier than it really is. Also at one point the controls bugged out and I had to hop in and out of the shell as youll see 1/4 of the way in. Yea, its a boring video but its just for demonstrations (And i filmed it not 5 minutes ago for this post...)


Ive reflashed Froyo 2.2 (Using Bugless Beast v0.2) and the newest baseband updates. The phone now scores higher (nearly double) in linpack processor tests that the incredible or the non-2.2 Nexus One do stock, while only being 300MHz faster than their processors.

Tests with EQ have been surprisingly good, relatively smooth and responsive now even full screened and max zoom out on the camera, with the client staying set to max 1680x1050 res and all eye candy turned on. A nifty performance boost.

To the earlier posters: Yes this works on any Android phone (Or most others for that matter). Read my earlier posts for A LOT more information but the largest impact will simply be your raw CPU speed, hence why a custom ROM and a good overclock is what takes this out of "nifty" and into the realm of being actually playable (mostly....don't PvP on your phone!).

And, one of these days ill have my wife actually HOLD the damn came for me instead of one handing it. Maybe even commentary. One of these videos is almost to 2500 views in 3 weeks which while its not much in youtube terms its a nice boost to my continued interest in this project to know people are actually interested in it.
I do accept charitable donations in buffs, hugs or plat also =) Seems i get a nice assortment of hugs lately so im content.
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Last edited by ShadowWulf; 06-16-2010 at 08:24 PM..
  #72  
Old 06-16-2010, 09:08 PM
Desert Desert is offline
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My point was to make it run natively on the phone hardware, not maintain phone functionality. it sounds like a roll your own OS project to me, which is fine, i've done it for stupider things before. Now I just need a Droid.

I wish your videos didn't say "runs on droid" because technically, it isn't. Remote Control =\
Last edited by Desert; 06-16-2010 at 09:10 PM..
  #73  
Old 06-16-2010, 09:41 PM
ShadowWulf ShadowWulf is offline
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Quote:
Originally Posted by Desert [You must be logged in to view images. Log in or Register.]
My point was to make it run natively on the phone hardware, not maintain phone functionality. it sounds like a roll your own OS project to me, which is fine, i've done it for stupider things before. Now I just need a Droid.

I wish your videos didn't say "runs on droid" because technically, it isn't. Remote Control =\
True, but i find simplifying the technical aspects down as much as possible keep people from asking annoying questions every 30 seconds on the videos.

It would be a custom OS project also, and while doable im sure I have neither the time nor the inclination (Also, in this case a nice box of droids because unlike standard rom's there is a chance of bricking with linux, also of early SD card failure, they dont last long when partitioned and used so rapidly.)
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  #74  
Old 06-16-2010, 10:05 PM
Desert Desert is offline
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Yeah solid state devices tend to have a lifespan of about a million writes, i'd go through a card every month or so based on past precedent. i've worked a lot portable os's and such in the past. i've got plenty of time to do it, but no free cash for a droid right now (it's all tied up building an Arduino powered UAV), so this project is just going to go on my bugzilla with the rest of them. [You must be logged in to view images. Log in or Register.]
  #75  
Old 06-16-2010, 11:38 PM
mrgoochio mrgoochio is offline
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I can't get my screen clicks to register when im in-game.. its really weird that it works when im out of EQ on desktop (from droid) but not in-game... likewise, my movement won't work either. i can bind the keys no problem using my droid, but when it comes time to move.. no go. i can bind dpad-up to autorun and dpad-down to move backwards and when i click up, i start autorunning. i click down, i stop moving. if i hold down, it doesn't move me backwards at all, yet it stopped me when i was auto-running.. any ideas on how to get my interface working?
  #76  
Old 06-17-2010, 12:12 AM
ShadowWulf ShadowWulf is offline
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Ok expect another writeup probably tomorrow after I get back from work. Theres a bunch of UI customization/optimization things I wanted to go over anyways, a crap ton of custom key bindings and im still digging into some of the EQ only bugs (this isnt on account of the app I believe now, as only EQ displays this behavior regularly but there are workarounds.)
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  #77  
Old 06-17-2010, 12:52 AM
MeatShield MeatShield is offline
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my roomate can play on a hd2 he has and it works well....
  #78  
Old 06-17-2010, 01:30 AM
ShadowWulf ShadowWulf is offline
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Quote:
Originally Posted by MeatShield [You must be logged in to view images. Log in or Register.]
my roomate can play on a hd2 he has and it works well....
WinMo, what app, and is it a custom rom?
As an aside ill be picking one of up as a side project phone, maybe, on the 18th since they're gonna be fucking FREE.
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  #79  
Old 06-24-2010, 01:49 PM
mrgoochio mrgoochio is offline
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any update on that update shadowwulf? [You must be logged in to view images. Log in or Register.] couldn't get my movement to work unfortunately. Could have been something with my installation though.. but I cant figure out what it is. screen clicking doesn't work either. (that is unless i bind 1 of my dpad keys to "click" and use that)
  #80  
Old 08-19-2010, 05:16 AM
Groove Groove is offline
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Android 2.2 now having flash built in allows some more options todo this.
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