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#21
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If guildwar didn't have to be accepted by the other party, that might be good then
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#22
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Sort of defeats the purpose of hardcoded teams then and ultimately can punish people for joining a guild in the first place. Plus issues of deguilding for OOG healing and crap like that - not that there isn't that issue with a standard guild war, but if both sides agree at least you have some honor on the line.
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#23
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Guild of pussies wants to just go to petitions everytime or abuse the system and hope to (probably will) get away with it, will get really old.
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#24
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Should just make raid zones FFA, if that is the problem we're trying to solve. Solving problems with force is the way of the warrior.
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#25
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Quote:
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#26
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Well I ask because if theres 2 raid capable forces on team A it would be dumb to have blues JavQuest be the determining factor
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#27
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Quote:
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#28
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teams is a dumb idea by people who failed at red99
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#29
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Quote:
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#30
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Why not make raid targets like Naggy etc doable by two groups instead of a huge raiding party? That way even some scrubs can throw two teams together and have a chance. making targets require 4 groups only leads to huge guild who control the server.
If this server is to survive, it cannot cater to poopsockers who are playing 24/7 because they live in their parents basement eating candy and drinking dew all fucking day. | ||
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