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Old 11-16-2013, 10:04 AM
Swish Swish is offline
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Default Rogues, and how to build them?

So I've got my rogue into the 20s. It's looking serious, like its my new main for the next year or more or something [You must be logged in to view images. Log in or Register.]

Questions arise though...

Strength is important for a rogue, no disputing that. But is it better for combat to build some DEX in alongside it? Or go for pure STR to hit the cap? I find myself hitting some tasty backstabs but also see a lot of misses during combat.

Thoughts from the pros are appreciated, how would you do it if you leveled a rogue again? Rolled a half elf myself, snubbed the barbarian/halfling options [You must be logged in to view images. Log in or Register.]
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Old 11-16-2013, 11:45 AM
Brut Brut is offline
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Dex doesn't affect your hit chance methinks, it's just ATK stat.
Affects your rate of getting dual wields / double attacks off, and proc rate.

Iunno if procs are a good thing anyways, you don't want aggro and that's what most of them are going to do. Kunark era there aren't many amazing proc weapons you can get anyway, and most every proc toy am tried out on my rog (had 200ish dex) didn't really go off that consistently to make them worthwhile. Got that HS dooming snare sword with image of easymode snare fear kiting in mind, the proc went off like every 3rd mob at best.

So would personally say aim for cap Str, once 60 and potentially into raiding you can give up on it some since you should always be shaman buffed to hit the cap. You're not a tank so you wont get all that much hp from Sta; think some gear swapping dipped me rogue's stamina by 15 points or so recently, and all I lost from doing so was like 100hp.

Personal opinion: it doesn't really matter, get Str high up, then stack up MR gear!
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  #3  
Old 11-16-2013, 11:50 AM
Tikker Tikker is offline
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I'm not sure about how they've tweaked dex here, but on live, dex doesn't affect proc rate in this era. it's a set proc rate per weapon

your hit percentage will always be around 60%

strength directly affects the damage you deal, so cap that first

fear kiting with a rogue is very viable up into the mid 40's, and probably beyond if you can find the right spot, and dual wield snare weapons
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Old 11-16-2013, 12:24 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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I'm pretty sure Dex doesn't factor into your hit rate, just into proc rate. I believe, if memory serves me correctly that between 100 Dex and 255 it will only increase the proc rate by around 50%.

In terms of how often you hit for that is determined by your strength. I found I often times missed as a young rogue but then realized for the first 40 levels you were fighting things around 1-5 levels lower than you. This all changes later when that challenge curve really starts heading to the sky and you're hitting things 10-12 levels lower than you.
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Old 11-16-2013, 07:58 PM
Tikker Tikker is offline
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Quote:
Originally Posted by Yumyums Inmahtumtums [You must be logged in to view images. Log in or Register.]
In terms of how often you hit for that is determined by your strength.

no
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Old 11-17-2013, 06:59 AM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Quote:
Originally Posted by Tikker [You must be logged in to view images. Log in or Register.]
no
STR=ATK=hits.

Yes.
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Old 11-18-2013, 09:49 AM
Cecily Cecily is offline
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Quote:
Originally Posted by Yumyums Inmahtumtums [You must be logged in to view images. Log in or Register.]
STR=ATK=hits.

Yes.
No. Str = Atk and max damage. Atk = damage rangeyness. Hits = Weapon skill / offense.
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Old 11-20-2013, 12:21 PM
Vellaen Vellaen is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
No. Str = Atk and max damage. Atk = damage rangeyness. Hits = Weapon skill / offense.
Don't weapon and Offense skills raise ATK as well?
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Old 01-04-2014, 01:43 PM
Buriedpast Buriedpast is offline
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Quote:
Originally Posted by Yumyums Inmahtumtums [You must be logged in to view images. Log in or Register.]
STR=ATK=hits.

Yes.
Wrong.

Str based atk is not anywhere near the same as raw atk.

Along the lines of 12% as effective from memory.


Cecily is "special" but gets the core concept on your median damage moving to the right with higher atk, but your DI and MA remaining static.

Strength will affect MA obviously, the formula has been common knowledge for donkeys years.

So to sum:
ATK moves median damage to the right
STR increases DI (by default moving median right a small amount)

Atk from str is 12% as effective as raw attack. Roughly 120str = 10atk from Aura of battle for dps increase on a rogue.
  #10  
Old 11-16-2013, 12:28 PM
liveitup1216 liveitup1216 is offline
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I think the general consensus for rogue gearing is Str > HP > Resists, where resists may be better than hp if you're raiding or the higher level you get
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