Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old 11-15-2013, 01:01 AM
Kergan Kergan is offline
Planar Protector

Kergan's Avatar

Join Date: Oct 2013
Posts: 5,052
Default

Quote:
Originally Posted by Aenor [You must be logged in to view images. Log in or Register.]
TLDR:

All items should be bind on equip. As soon as you equip an item, it is flagged as no drop and can no longer be traded or looted. RMT solved. You can farm manastones, but as soon as you equip it, you can't trade it. And if someone kills you before you can equip it, they can loot it. This makes the game about developing your character, as it should be, rather than about who can amass the biggest pixel hoard. If you're farming something you can't equip, others are free to PK you and take it off your corpse (all inventory should be lootable except equipped items and no drop items in your inventory)
I think this type of thought process is what we need in this discussion. NEW ideas, that make PVP loot meaningful but not destructive.

My idea I've stated a few times is to have a SZ style insignia system. Meaningful gear can be purchased with insignias - duplicates of gear like fungi tunics, manastones, etc. This purchased gear would be flagged as PVP lootable. Regular items would not. Maybe make it so if you aren't wearing any PVP flagged items you default back to a 1 droppable item loot system RZ style?
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:14 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.