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#1
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Vanilla wow through bwl>aq>naxx was FAR and away harder than anything eq has ever had technically. Anyone who argues did not play both games at the bleeding edge high end.
Eq raids were maybe more annoying at times, and if you include GoD bugs and cockblocks I suppose you have some ammo for argument, but if you are talking about pure coordination and guildwide skills, EQ never did anything approaching those original 40 man raids in wow. | ||
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#2
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People exaggerate about how easy WoW is. But when you look at it in proper perspective you'll see why. I never played vanilla WoW which as I understand was when the game was hardest and at its most "EQ-like," however I was in a casual raid guild in TBC. We weren't even in the Black Citadel (or whatever the Illidan raid instance was called) before the Sunwell patch (I quit before the pre WOTLK patch that made the raids easier). But throw this same guild into PoP-era EQ and they'd have trouble breaking into ntov, 2 expansions behind. | |||
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Last edited by Reiker; 08-17-2010 at 01:19 PM..
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#3
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Bleah, WoW *is* too easy, it really is. I'll cut-and-paste an earlier post...
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#4
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You're completely accurate...WoW was difficult and a lot of fun (particularly on PvP servers) during Vanilla. Most of the best gear was only available to raiding guilds who could handle high-end content, so they griefed everyone, and there were some classes (Rogues) who could own everyone without any effort.
But for all of that, WoW was a pushover compared to EQ. Dying in WoW means losing time in the future because of recoup time. Dying in EQ means losing time in the past and more time in the future than even WoW costs... It's why I stopped visiting the WoW forums - only to hear people whine and complain, and to see easymode gear given out after WoTLK...It wasn't fun anymore except for the occasional PvP, but everyone outgeared me and had nearly 2x my hp, so it was futile at that point unless I wanted to do pickup 5-10 mans all day, and i simply wasn't up for that. | ||
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#5
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Corpse runs do not make an encounter hardcore. Corpse runs have absolutely nothing to do with the difficulty of an encounter. CRs give you only the time you spend on them as misery, and the moment you kill a boss for the first time as enjoyment that you don't have a cr. Sorry but I raid for the enjoyment of the encounter itself. Why do you give credit to EQ for a difficult corpse run when any other mechanic, if repeated for every single boss, you would shit on? I think some EQ players will grasp at straws to shit on WoW because they are still pissed that it killed their game. "I tanked a heroic on my paladin, it was too easy." "I had to disable graphic interface options, fuck this." You people who weren't good enough to be on the cutting edge are the ones who the easy content was tailor made for, so why complain? | |||
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Last edited by Wrot; 08-17-2010 at 02:48 PM..
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#6
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Its almost apples to oranges to compare the two. Every fight in EQ was a gear check since complex scripting was not even considered in the SoV world. Hell, think about Molten Core encounters. Almost all the tricks we see in that instance had already been done 2 years earlier in Planes of Power.
By the time AQ had came out, we were already looking at OoW, DoN, and I think even DoDH encounters. Did you ever do Overlord Mata Muram? Vishimtar the Fallen? Dreadspire? Can you really compare content that was released by Verant (this was the last expansion with the Verant name) in 2000 with content released by Blizzard in early 2006? | ||
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#7
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I played WoW pre-expansion (quit before Burning Crusade) and hit level 60, raided MC and Onyxia (sp) for 2 weeks in my guild then quit out of boredom. WoW offered nothing in terms of PvE innovation. | |||
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#8
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The only PvE innovations WoW offered was 1) everyone could solo very effectively if they had half a brain, yet grouping was still better exp and required a small degree of skill, and 2) they managed to create a lot of fun and unique 10-20 man experiences prior to WoTLK. They saw the 40-man raid thing get boring very fast in vanilla, so they innovated. Instanced dungeons (with very simple ways of resetting spawns) made farming easymode, though... | |||
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#9
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I've played and raided both games. There's just no question that EQ was more hardcore through Velious. Even if you break down the complexity for each game with pretty UML diagrams of the encounters and their solutions... EQ was chock full of new MMO players.
By the time WoW came out, there were guild and raid veterans who learned the content faster. Hell, for the sake of argument, say WoW has technically more difficult content encounters. It's going to seem easier to a pile of veterans playing a new game. My 2cp.
__________________
Lagaidh Smif
Proud Paladin of the Rathe | ||
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#10
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There's one big core difference. No matter WHERE you wipe in WoW - the only thing you ever risk at all is a repair bill. Ever. You wipe in the hardest instance even if it's brand new and you've never been there... you just hit a soul rezzer at the very worst. But really, it's just a matter of running back to the instance. Even in the new XPAC - this will not change. That - to me - is where the big separation is. In the 'risk' factor of the two games. Any class in WoW can 'gate' and get their corpse back without any issues. Right now on P99 and even moreso in Kukark - there's no soul rezzers. You must go back in and get your corpse or find someone who can summon, and that's not too cheap.. Other than classic EQ - is there *any* MMO on the market that offers a TRUE risk because of a bad decision? Not really.
__________________
Project1999 Wiki ---> http://moestaverne.com/p1999wiki/index.php/Main_Page
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Last edited by Overcast; 08-17-2010 at 12:51 PM..
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