Project 1999

Project 1999 (/forums/index.php)
-   Blue Server Chat (/forums/forumdisplay.php?f=17)
-   -   Hardcore (/forums/showthread.php?t=14694)

Nokio 08-17-2010 09:31 AM

Hardcore
 
http://gucomics.com/comic/?cdate=20100816

FatMagic 08-17-2010 10:30 AM

LOL so true :)

UrsusMajor 08-17-2010 10:37 AM

6hrs hahaha!

One of the most unhardcore things about WoW raiding is if you wipe it takes you what, 5 minutes to get back and everyone rebuffed?

hedbonker 08-17-2010 10:46 AM

That's great!

So - Wonder how sleeper will get handled here once Velious goes live...

Reiker 08-17-2010 12:05 PM

I was reading about the new WoW expansion. Apparently the devs think the raiding game has been too hard and want to make all the Cataclysm raids (3-6 or however many mobs in the instance) completable in under an hour or two.

Should just turn all the raid mobs into chests imo.

Itchybottom 08-17-2010 12:14 PM

People keep bashing WoW (I'm not a big fan either), but I'd like to see all of the haters make their own guild in WoW from scratch and succeed at a technical raid encounter like Kel'Thuzad or C'Thun at the original gear/content level. The hardest thing in EQ Velious is probably Avatar of War (Vulak isn't that bad, and Kerafyrm has no loot table.) Which can be compared to basically Golemagg in difficulty.

Overcast 08-17-2010 12:19 PM

Quote:

Originally Posted by Itchybottom (Post 118367)
People keep bashing WoW (I'm not a big fan either), but I'd like to see all of the haters make their own guild in WoW from scratch and succeed at a technical raid encounter like Kel'Thuzad or C'Thun at the original gear/content level. The hardest thing in EQ Velious is probably Avatar of War (Vulak isn't that bad, and Kerafyrm has no loot table.) Which can be compared to basically Golemagg in difficulty.

But it's just a question of talking enough people with a high enough gear score into your guild so you can just steamroll it all while mages tank because they start spamming spells to make sure the DPS meter's high enough to keep them in the guild, right?

Not bashing - but WoW's all about DPS, Gear Score, blah - it's a game of numbers. Even PvP - arena ratings... etc..

Get to level 80 in 3 weeks then spend 3 years getting gear. Wasn't for me... :)

Sadly... I liked a lot of the lore, mechanics in some ways, the world itself was fine, the classes too. But I never, ever had a desire to play the level 80 numbers game. I wasn't even interested in getting to 80 so much. It's not that I couldn't by any means, my son took over my 56 Pally and took a DK to 80. I eventually leveled a Rogue up to 62 or something, but just couldn't keep an interest in it for some reason, even though I did like the PVP to a point.

Itchybottom 08-17-2010 12:29 PM

Quote:

Originally Posted by Overcast (Post 118375)
Not bashing - but WoW's all about DPS, Gear Score, blah - it's a game of numbers. Even PvP - arena ratings... etc..

That's any MMO though. Everything in EverQuest (and World of Warcraft) is simply get better gear, tank, and spank. Fail? Get more numbers. That's just the way these games are designed. It wasn't until PoP that EverQuest became a pain in the ass raid-wise.

Lucrio40 08-17-2010 12:31 PM

Its almost apples to oranges to compare the two. Every fight in EQ was a gear check since complex scripting was not even considered in the SoV world. Hell, think about Molten Core encounters. Almost all the tricks we see in that instance had already been done 2 years earlier in Planes of Power.

By the time AQ had came out, we were already looking at OoW, DoN, and I think even DoDH encounters. Did you ever do Overlord Mata Muram? Vishimtar the Fallen? Dreadspire?

Can you really compare content that was released by Verant (this was the last expansion with the Verant name) in 2000 with content released by Blizzard in early 2006?

Overcast 08-17-2010 12:32 PM

Quote:

Originally Posted by Itchybottom (Post 118389)
That's any MMO though. Everything in EverQuest (and World of Warcraft) is simply get better gear, tank, and spank. Fail? Get more numbers. That's just the way these games are designed. It wasn't until PoP that EverQuest became a pain in the ass raid-wise.

You're right... I guess maybe it's more the WoW community that has such a 'focus' on it more than anything, whereas EQLive - not so much..

After PoP it did become more like that though.

EQ was best when it didn't give you half the numbers. That made it a lot more interesting. There's too much focus on 'this number does this and that' - in general.

There should be questions like: which is better, STA or AGI? With both being viable. The 'cookie-cutterness' of many games just drives me mad.


All times are GMT -4. The time now is 06:18 AM.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.