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  #61  
Old 11-10-2013, 03:26 PM
Ebony Ebony is offline
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Location: Trakanon's Secret Hideout
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Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
everyone rolling evil u are an idiot.
We bring facts that make it obvious the evil team was Overpowered far beyond even the average random Team split would be. You just say your way or the highway and call everyone an idiot.

Sirken already said they have ZERO interest in making a SZ rules server. There's no reason to fight for the extremely bad team split from SZ when you're not getting the SZ rule set anyway. The SZ diety Team split would do nothing but hurt the Teams99 server & I think the Devs will be able to see that.
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  #62  
Old 11-10-2013, 03:35 PM
Lowlife Lowlife is offline
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Quote:
Originally Posted by Ebony [You must be logged in to view images. Log in or Register.]
We bring facts that make it obvious the evil team was Overpowered far beyond even the average random Team split would be. You just say your way or the highway and call everyone an idiot.

Sirken already said they have ZERO interest in making a SZ rules server. There's no reason to fight for the extremely bad team split from SZ when you're not getting the SZ rule set anyway. The SZ diety Team split would do nothing but hurt the Teams99 server & I think the Devs will be able to see that.
This. Sam.. you're the only one who cries about anyone suggesting anything other than authentic SZ rules, despite the fact we're merely trying to make improvements to the problems with said SZ ruleset. Chill the fuck.
  #63  
Old 11-10-2013, 03:36 PM
Ebony Ebony is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Please read my thread about how to tweak the SZ rules. It addresses all these problems.

http://www.project1999.org/forums/sh...d.php?t=120312

Namely: stat bonuses to Good and Neutral team, FFA PvP on the Evil team, and FV hammers. Also a delayed launch of Kunark to deny Evils a safe haven from the get-go.

This is one of the most important points: we KNOW the weaknesses of the SZ rules. We know what went wrong, so we can fix it. The experiment was already run for us on Live, which is more than can be said for any suggested custom ruleset.
My fight isn't with the SZ rule set (Besides Training, that was very dumb lol), my fight is with the HORRIBLE diety Team Split. Sam wants an exact copy of SZ. If he wanted an exacted copy of SZ but without the training & a BETTER Team Split (Race or City or tweeking the Dieties of a few races), I'd agree with him.

I like a lot of what you say in your fix SZ thread. I'm not anti SZ, I'm just anti a couple extreme flaws SZ has. Your post about fixing SZ had some good ideas. [You must be logged in to view images. Log in or Register.]
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  #64  
Old 11-10-2013, 03:43 PM
Lowlife Lowlife is offline
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My main problem with SZ was the fact that Evil was badass, neutral was medicore, and good was shit, and their respective populations represented that. Evil had like every worth a fuck race/class combo, good has the least.
  #65  
Old 11-10-2013, 03:44 PM
Ebony Ebony is offline
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Quote:
Originally Posted by Lowlife [You must be logged in to view images. Log in or Register.]
My main problem with SZ was the fact that Evil was badass, neutral was medicore, and good was shit, and their respective populations represented that.
Yes, you are 100% correct... in a very blunt way lol [You must be logged in to view images. Log in or Register.]
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  #66  
Old 11-10-2013, 03:52 PM
Lowlife Lowlife is offline
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Quote:
Originally Posted by Ebony [You must be logged in to view images. Log in or Register.]
Yes, you are 100% correct... in a very blunt way lol [You must be logged in to view images. Log in or Register.]
Good literally represented 11% of the server, hiding in Halas
  #67  
Old 11-10-2013, 04:24 PM
Chronoburn Chronoburn is offline
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Everyone is assuming a 3 team setup as well. Has this been decided?

Not sure the population can sustain 3 teams.
  #68  
Old 11-10-2013, 04:37 PM
One Tin Soldier One Tin Soldier is offline
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Join Date: Dec 2010
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Just to toss a suggestion out there since there is all this haggling over the ruleset.

Since they are planning a PvP server merge anyway why not do it this way: Start the teams server with the stipulation that if the population craps out within the first year all the characters on it will be moved to Red99 and the teams server will be wiped, the ruleset changed and then restarted.

So if the ruleset they go with is fatally flawed in some way the understanding is already in place from day one that they will wipe and change it.

It's almost what they were planning to do anyway. Announcing it in this way would just give them an excuse to tinker with the ruleset all they want until they get it right. Or as right as possible.

This would also let them experiment with some of the wilder ideas out there with the understanding that it's all basically just test runs until something works out well.
  #69  
Old 11-10-2013, 04:42 PM
Sixsixsix Sixsixsix is offline
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Join Date: Oct 2011
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This suggestion is similar to the "process oriented solution" thread I made. I think making everyone aware of wipe possibilities in the event of a fatal flaw is super important. Alternatively, I suggested an elongated test phase, but its really two sides of the same coin.
  #70  
Old 11-10-2013, 04:54 PM
liveitup1216 liveitup1216 is offline
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SZ team disparity had 0 to do with race/class. The inverse could've happened too, and the people who didn't play SZ would be here saying evil team sucked without druid ports, extra trackers, and legit snares...

Frontal stun immunity on 1 race and shit regen pre50's on two others didn't break the server, stop being retarded.
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