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#61
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Sirken already said they have ZERO interest in making a SZ rules server. There's no reason to fight for the extremely bad team split from SZ when you're not getting the SZ rule set anyway. The SZ diety Team split would do nothing but hurt the Teams99 server & I think the Devs will be able to see that.
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Ebony - <Serenity>
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#62
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#63
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I like a lot of what you say in your fix SZ thread. I'm not anti SZ, I'm just anti a couple extreme flaws SZ has. Your post about fixing SZ had some good ideas. [You must be logged in to view images. Log in or Register.]
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Ebony - <Serenity>
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#64
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My main problem with SZ was the fact that Evil was badass, neutral was medicore, and good was shit, and their respective populations represented that. Evil had like every worth a fuck race/class combo, good has the least.
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#65
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Quote:
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Ebony - <Serenity>
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#66
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#67
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Everyone is assuming a 3 team setup as well. Has this been decided?
Not sure the population can sustain 3 teams. | ||
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#68
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Just to toss a suggestion out there since there is all this haggling over the ruleset.
Since they are planning a PvP server merge anyway why not do it this way: Start the teams server with the stipulation that if the population craps out within the first year all the characters on it will be moved to Red99 and the teams server will be wiped, the ruleset changed and then restarted. So if the ruleset they go with is fatally flawed in some way the understanding is already in place from day one that they will wipe and change it. It's almost what they were planning to do anyway. Announcing it in this way would just give them an excuse to tinker with the ruleset all they want until they get it right. Or as right as possible. This would also let them experiment with some of the wilder ideas out there with the understanding that it's all basically just test runs until something works out well. | ||
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#69
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This suggestion is similar to the "process oriented solution" thread I made. I think making everyone aware of wipe possibilities in the event of a fatal flaw is super important. Alternatively, I suggested an elongated test phase, but its really two sides of the same coin.
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#70
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SZ team disparity had 0 to do with race/class. The inverse could've happened too, and the people who didn't play SZ would be here saying evil team sucked without druid ports, extra trackers, and legit snares...
Frontal stun immunity on 1 race and shit regen pre50's on two others didn't break the server, stop being retarded. | ||
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