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View Poll Results: Hard Coded vs. Soft Coded Teams
Hard-Coded 152 91.02%
Soft-Coded 15 8.98%
Voters: 167. You may not vote on this poll

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  #91  
Old 11-09-2013, 12:00 PM
SamwiseRed SamwiseRed is offline
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id like to see those statistics first all. second what do statistics have to do with liking the ruleset?

if we are basing ruleset of statistics than I guess teams should be horde vs alliance because no eq server came close to the population of vanilla wow.
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  #92  
Old 11-09-2013, 12:00 PM
Rec Rec is offline
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statistically no one wants to play FFA yet we have a server
  #93  
Old 11-09-2013, 12:01 PM
SamwiseRed SamwiseRed is offline
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statistically Knawga's posts make no sense.
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  #94  
Old 11-09-2013, 12:02 PM
Sirken Sirken is offline
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Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
why are you so quick to dismiss sz ruleset? the community clearly wants 3 teams. is it a bust because you say so? who is gonna decide the ruleset, the gms? nilbog? community vote? I like you but i dont like your tone when it comes to this teams server. why should your word weigh heavier than mine when it comes to a new server. if i didnt think it was the best option for the new server i wouldnt recommmend it. im not pushing SZ for nostalgia purposes. i truly think its the best way to go about it.
Because the SZ ruleset doesn't promote pvp, it promotes grief. Because the SZ server had the smallest population of any of the EQ servers. because most of the people that switched from red to blue did so because of the community on red.

i agree with you that 3 hard coded teams is the best. i just don't agree with the training, or the complete lack of PNP, or the no lvl limit PvP. none of those things promote a healthy community/population.

the ruleset will be decided by the staff. And just as we always do, we will consider player suggestions/feedback.

as far as how much weight "my word" has, who knows. i'm simply disagreeing with you on this subject, albeit very, very adamantly, because i wholeheartedly disagree with your assessment.

but since you are being serious, i apologize for my previous trollish replies to your Pro-SZ rhetoric. if you make good arguments, the sky is the limit

<3
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Accusing me of simultaneous favoritism for two opposing guilds involves a special kind of stupid
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  #95  
Old 11-09-2013, 12:03 PM
Knawga Knawga is offline
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SZ Was the lowest pop pvp server while Rallos had highest and went farthest even in progression why i think teams should have a twist of both but when he gives u an answer and u keep asking the same question thats off topic its dumb
  #96  
Old 11-09-2013, 12:03 PM
Fawqueue Fawqueue is offline
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Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
why are you so quick to dismiss sz ruleset? the community clearly wants 3 teams. is it a bust because you say so? who is gonna decide the ruleset, the gms? nilbog? community vote? I like you but i dont like your tone when it comes to this teams server. why should your word weigh heavier than mine when it comes to a new server. if i didnt think it was the best option for the new server i wouldnt recommmend it. im not pushing SZ for nostalgia purposes. i truly think its the best way to go about it.

the SZ ruleset wasnt duck-taped together by a few gms overnight. verant thought long and hard about it. just please god, no more custom shit.
While I don't share Sam's obvious frustration, I do agree with the sentiment. Although I think we probably need another GM poll about which team structures appeal to everyone so we stop derailing the hard-coded vs soft-coded topic here.

I am happy to see that Sirken and I agree on the hard-coding though. Lets call it a lock and move on to the next subject!
  #97  
Old 11-09-2013, 12:08 PM
Rec Rec is offline
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My problem with "promoting pvp" is whether there is a lvl 10-30 bracket or no limit, a legitimate new player has zero chance against either a twinked character in that bracket or a lvl 50, it makes no difference. With no limit people can actually help you by getting rid of the threat. Which a twinked character from the same bracket on your own side could do but guess which one is going to be available when you need them 99 out of 100 times. Now if we can come up with something to help legitimate new players from getting abused by twinks another way I'm all for that.
  #98  
Old 11-09-2013, 12:11 PM
SamwiseRed SamwiseRed is offline
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ill type up a too long didnt read post later. I agree things are getting off topic. I honestly feel the answer to soft vs hard coded is a no brainer. the poll indicates people actually thinking about this.

imo close thread like someone said previously and start new topic. lets get this ball rollin.
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  #99  
Old 11-09-2013, 01:14 PM
Elderan Elderan is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
i said i was against hardcoding because it would break up guilds if we decided to merge red into teams. however, after discussions i have changed to position to one of pro hardcode because the only reason to go soft would be to protect guilds, and hardcoded is needed to ensure pvp awesomeness long term/big picture. if guilds were split up, yes people would be very butthurt for a few weeks and QQ their faces off, sure. BUT the guilds will just have them reroll and PL them back to 60 in that time. and so the problem with hardcoding is resolved in a few weeks, but the problems associated with softcoding will stay with the server and last forever.

Fair and balanced are not the same thing. the teams will be fair. if u want balance go to WoW or GW2

also, Rogean stated in the public round table discussion that we have zero intention of running 3 servers long term. so one way of another (either red into teams, or, teams into red) expect a merge.
Jesus where to begin...

The idea that Teams99 will promote pvp is completely flawed. Let me explain what will happen on T99.

- First 2 months pvp will be great.
- The next 3-4 months most people will migrate to the side who has the most people. Pvp will start to shrink.
- 5+ months in there will be no mass pvp. The only pvp will be people who roll chars on the side with the less people knowing they will have alot of targets to gank. Those pvp fights will be gank, zone, log type of fights.

Right now with an average pop of 150 on R99 there are about 70 pvp kills per night. That is a 46% of kills to player pop per day.

I will bet you any amount of money that in 6+ months on T99 that number will be FAR less. Meaning less pvp... which is the so called goal of T99.


Why not solve this merge issue and balance issue now and allow players to choose their team at character creation?
  #100  
Old 11-09-2013, 01:16 PM
Lowlife Lowlife is offline
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Quote:
Originally Posted by Elderan [You must be logged in to view images. Log in or Register.]
Jesus where to begin...

The idea that Teams99 will promote pvp is completely flawed. Let me explain what will happen on T99.

- First 2 months pvp will be great.
- The next 3-4 months most people will migrate to the side who has the most people. Pvp will start to shrink.
- 5+ months in there will be no mass pvp. The only pvp will be people who roll chars on the side with the less people knowing they will have alot of targets to gank. Those pvp fights will be gank, zone, log type of fights.

Right now with an average pop of 150 on R99 there are about 70 pvp kills per night. That is a 46% of kills to player pop per day.

I will bet you any amount of money that in 6+ months on T99 that number will be FAR less. Meaning less pvp... which is the so called goal of T99.


Why not solve this merge issue and balance issue now and allow players to choose their team at character creation?
quiet you. stop freaking out.
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