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| View Poll Results: Hard Coded vs. Soft Coded Teams | |||
| Hard-Coded |
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152 | 91.02% |
| Soft-Coded |
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15 | 8.98% |
| Voters: 167. You may not vote on this poll | |||
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#11
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Hard coded, I think the types of players who play here will take always whatever advantage they can ie. clickies.
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#12
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Hard coded... really simple.
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#13
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Quote:
Vexenu is right, I vote for hard coded Teams 100%. Soft coded Teams still beats FFA but not by much. On both types of Teams servers new players can at least take their lvl 5 Halfling Cleric into Misty Thicket & not have two lvl 6 Halfling Clerics beat their head in with splintered clubs right away. But with Soft coded Teams the bad guys just have to add a Troll in there, have the Halfling Clerics heal it & you have the same problem immortal healer or not. It's a lot harder but the same result. FFA & soft coded Teams makes it feel like you're in a totally fake world of brainless EQ counter strike & that gets really boring fast for most people. With Hard coded Teams you know exactly who your Friends & enemies are. There's also no immortal healers & 1 guild can't automatically recruit the WHOLE server like with FFA or soft Teams which is a big reason Red99's pop is so low. One of the BEST parts of Hard coded Teams is there's a HUGE feeling of Community for each Team unlike the other two. Each Team has homeland areas they control & you can have a LOT of FUN PVP either invading the other guys homeland or defending your own homeland along with fighting for camps & raid mobs etc. Having 3 or 4 actual communities in the game world makes the server a LOT more Exciting for new players & they stay & play more IMHO.
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Ebony - <Serenity>
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#14
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I've always preferred hard coded teams, but I think it is especially necessary in a small community like this. A large portion of the player base will be made up of people who are familiar with one another to an extent that was not possible on live given how small and how long this (EQ emu pvp) community have been around. Given this I believe soft coded teams would largely end up being played out as just another FFA-server.
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#15
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Hard coded teams, detrimental spells only vs opposing teams. Keep communication and trading open vs. opposing team. The only reason I say keep trade options open for opposing team is for instances when obtaining a particular item may be rather difficult for a casual player. Ghoulbane from uguk comes to mind for this example.
Soft coded teams seems to me that it would not be a whole lot different than what we have now via red99.
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BORZ HEAD - OGRE SHAMAN
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#16
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93% to 7% so far.
While I like the results, I expected a different ratio due to the eventual merge concerns. | ||
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#17
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Hard Coded. Too many opportunities to grief with soft-coded rules.
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#18
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Quote:
There HAS to be a way people on red can choose their team no matter race/class. You CANNOT split up guilds. | |||
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#19
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Quote:
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Wading through these shitposts like
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#20
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no brainer hard-coded. soft-coded maybe the most retarded thing ive ever heard of.
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Current Games:
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