Project 1999

Go Back   Project 1999 > Class Discussions > Casters

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 11-07-2013, 02:30 PM
Velerin Velerin is offline
Fire Giant


Join Date: Aug 2013
Posts: 506
Default

Got my enchanter to level 12 and found something kinda fun. Charm a wisp and send it after anything less than lvl 12. They can't hurt it since not magical. (I think at level 12 is when mobs start being able to hit magic creatures)
Fun having a wisp clear the EC orc camps.
  #2  
Old 11-07-2013, 02:47 PM
myxomatosii myxomatosii is offline
Fire Giant

myxomatosii's Avatar

Join Date: May 2011
Location: FoB
Posts: 955
Default

Quote:
Originally Posted by Velerin [You must be logged in to view images. Log in or Register.]
Got my enchanter to level 12 and found something kinda fun. Charm a wisp and send it after anything less than lvl 12. They can't hurt it since not magical. (I think at level 12 is when mobs start being able to hit magic creatures)
Fun having a wisp clear the EC orc camps.
That's hilarious, wish I'd have thought of that [You must be logged in to view images. Log in or Register.]
__________________
Blue : Bookmedder, Unkiller, Being, Useful, Stembolt, Computer
Green : Pending
  #3  
Old 11-07-2013, 03:17 PM
Estu Estu is offline
Planar Protector

Estu's Avatar

Join Date: Jul 2010
Location: Massachusetts
Posts: 1,994
Default

Quote:
Originally Posted by Velerin [You must be logged in to view images. Log in or Register.]
Got my enchanter to level 12 and found something kinda fun. Charm a wisp and send it after anything less than lvl 12. They can't hurt it since not magical. (I think at level 12 is when mobs start being able to hit magic creatures)
Fun having a wisp clear the EC orc camps.
Wisps themselves don't have magical attacks either until around level 11 or 12 like you said, so what you can do once you get a little higher is go to NK, charm a ghoul, and massacre wisps. Good money at that level [You must be logged in to view images. Log in or Register.]
__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue
Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid
Need a port or a rez? Hit me up on IRC!
  #4  
Old 11-20-2013, 03:38 PM
Samoht Farstrider Samoht Farstrider is offline
Kobold


Join Date: Jul 2013
Posts: 196
Default

Quote:
Originally Posted by Velerin [You must be logged in to view images. Log in or Register.]
Got my enchanter to level 12 and found something kinda fun. Charm a wisp and send it after anything less than lvl 12. They can't hurt it since not magical. (I think at level 12 is when mobs start being able to hit magic creatures)
Fun having a wisp clear the EC orc camps.
Thanks for this!

Tried this last night in WC. Charmed a wisp and sent it after some young kodiaks and spiders. Sit and med until mob is almost dead. Back up pet, mezz mob, nuke mob, and take full xp! Really fast since I didn't have to spend mana to kill the wisps.

Pretty fun and I dinged 13. Gonna try to get over to Steamfont and try some minos. Pretty sure this will be tougher unless I have clarity. Mana bar is always way low if I have to kill both mobs.
  #5  
Old 11-20-2013, 03:45 PM
Estu Estu is offline
Planar Protector

Estu's Avatar

Join Date: Jul 2010
Location: Massachusetts
Posts: 1,994
Default

Quote:
Originally Posted by Samoht Farstrider [You must be logged in to view images. Log in or Register.]
Thanks for this!

Tried this last night in WC. Charmed a wisp and sent it after some young kodiaks and spiders. Sit and med until mob is almost dead. Back up pet, mezz mob, nuke mob, and take full xp! Really fast since I didn't have to spend mana to kill the wisps.

Pretty fun and I dinged 13. Gonna try to get over to Steamfont and try some minos. Pretty sure this will be tougher unless I have clarity. Mana bar is always way low if I have to kill both mobs.
I found it more effective to have two monsters that can actually hurt each other. If they're close to the same level, you can take both down for pretty much the same amount of mana. It only gets tricky when one is almost dead and the other is at like 50% hp; in that case you have to decide whether to take the 50% one as a new pet, to DoT it down, to mem blur it, etc.
__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue
Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid
Need a port or a rez? Hit me up on IRC!
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:34 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.