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  #21  
Old 08-16-2010, 03:42 AM
girth girth is offline
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Quote:
Originally Posted by XDrake [You must be logged in to view images. Log in or Register.]
Not sure if Necromancer Feign Death and Monk Skill Feign Death are different. But, these are true for me even in P99.
Even if that's the case, SK and necro use the same and I'm telling you, the loss of agro is INSTANT no matter what kind of mob it is unless you fail the FD or have it DoT'ed, in which case it will come right back to you as soon as you stand up and he takes another tick of damage.
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  #22  
Old 08-16-2010, 04:39 AM
Noleafclover Noleafclover is offline
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Re: "your enemies have forgotten you!" message -

To use some logic terms, it's sufficient that you wait until this message and stand and not have aggro, but it's by no means necessary.

The only thing that's both nec. and suf. is that you feign. Of course, if you stand while the mob's around you get aggro again.

There is a sense in which aggro remains after you feign and that is - mobs that had more aggro will remain longer (generally), so the mob w/ initial and not assist aggro, and probably with an attack from you, will remain around longer.

As far as guy concerned about wanderers not losing aggro on feign, I may have been a little .. not harsh... but inspecific to say you're in aggro range - sudden movements lengthen a mob's aggro range slightly, so that's something to take into account if it seems like they aggro from farther than normal.
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  #23  
Old 08-16-2010, 08:54 AM
Cogwell Cogwell is offline
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On live, any mob under a certain level (35 or so) will automatically lose aggro. Above that, they would follow the normal rules and reset aggro only on reset (if static) or after you /quit (until they put in the aggro-wipe timer).

That might be the confusion about wanderers remaining aggroed.
  #24  
Old 08-16-2010, 09:16 AM
Messianic Messianic is offline
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Quote:
Originally Posted by Cogwell [You must be logged in to view images. Log in or Register.]
On live, any mob under a certain level (35 or so) will automatically lose aggro. Above that, they would follow the normal rules and reset aggro only on reset (if static) or after you /quit (until they put in the aggro-wipe timer).

That might be the confusion about wanderers remaining aggroed.
Ok, I was confused up to this point. As long as I could remember, current live rules about FD were in place, so I wasn't aware that in classic all FD de-aggro was instant. Probably makes a few places a lot easier...
  #25  
Old 08-16-2010, 05:00 PM
Jaco Jaco is offline
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First, make a FD macro to replace your basic Feign Death shortcut
1st line: /attack off
2nd line: /doability x (or /cast x for spells iirc)
x is the number of the feign death ability in your ability page (ctrl Q) 1 to 6 left to right or for combat page from 7 to 10.
Don't add /stand /sit or anything else as you're gonna feel bad if you get a lag spike and press it twice by mistake, or make another macro for losing aggro during-combat if you're too lazy to standup and autoattack manually [You must be logged in to view images. Log in or Register.]

Failed fd "soandso has fallen to the ground" message is random. Sometimes you can fail 3 in row, even at max skill, and alone. Its just that you notice it more when you fail in a dangerous situation.
If you don't get the skill failed message and mobs are still hiting you, then YOU did something wrong.

After a successful FD, you are immediately wiped from all the mobs aggro lists, static or wanderer. When the mobs leave, you can stand up as soon as they are out of aggro range (or dont see you anymore), no need to wait.

Its true it was different on live, mobs would only forget you once they came back to their initial spawn point.
This would lead to more complex and fun pulling when it involved roamers, ie more tactical pulls as it could take quite some time for roamers to get back to their spawn point and reset aggro.
I remember the riot when Fear first opened on live, its just that 60% of the map is made of roamers that were hardly ever losing aggro (if you didn't /q out)
Thus misleading noob monks into: FD is broken! Because they had no clue why they kept pulling trains.

The automatic message after being FD for 2 mins "Your ennemies have forgotten about you" was added at some point on live to please some monk whines on official forums (see previous point [You must be logged in to view images. Log in or Register.]). But it never really worked, you would rather /q out anyway, and it doesn't matter on this server since mobs immediately forget about you.

The mobs return to their spot "randomly", there is no set time or nothing that influence how long they'll camp you, the one you pulled and damaged to 50% may be leaving before adds.

Regarding pulling, its a lot easier here than on live for numerous reasons, but as a general rule, its best to break LoS before FDing, indeed when pulling casters ... and wait for their aoe fire spells (no los required) to hit you before you FD.
Also, don't forget to use your skill arsenal and the environment to your advantage [You must be logged in to view images. Log in or Register.]

Have fun,

Sochin.
  #26  
Old 08-16-2010, 05:14 PM
Seritaph Seritaph is offline
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Instructional video on how to feign death.

http://www.youtube.com/watch?v=SwQnlzj_0ec
  #27  
Old 08-16-2010, 06:07 PM
Loke Loke is offline
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1) I heard if you FD facing the mob, you have a 50% higher chance of success.

2) Monk NPCs, like Kiraikuei, have a higher chance of detecting your FD since they are monks and "in the know".

3) Having FD in spell slot 8 or hotkey 6 gives you a 20% higher chance to stay feigned through spells being cast on you.

Misinformation ITT.
  #28  
Old 08-16-2010, 06:08 PM
Itchybottom Itchybottom is offline
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Quote:
Originally Posted by Seritaph [You must be logged in to view images. Log in or Register.]
Instructional video on how to feign death.

http://www.youtube.com/watch?v=SwQnlzj_0ec
Did she lose her corpse? She appears to be wearing cloth.
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