![]() |
|
|
|
#1
|
|||
|
Soooo full repop day was a crazy amount of fun and since rogean was having trouble getting it up (giggity, jk) it added a randomish factor...
Just sayin...this idea shouldn't be quickly dismissed! I know a ton of other guilds must've had a ton of fun coordinating raids and mobilization racing other guilds... Sooooo...bump! PS http://www.project1999.org/forums/sh...&postcount=748 Evidence that this would be good for the health of the server
__________________
60 Woodelf, sometimes Dark Elf Warrior
| ||
|
Last edited by Melissa; 11-13-2013 at 02:06 PM..
|
|
||
|
#2
|
|||
|
I spelled it right.
| ||
|
|
|||
|
#3
|
|||
|
I still think you want to keep some sort of variance in though. Those mega socks at trak and VS were terrible.
| ||
|
|
|||
|
#4
|
||||||
|
Quote:
Quote:
I don’t really understand the proposal. Is it: a full respawn that will occur within a given window? If this is the case, then I don’t see the relevance of trackers (your point 2) refers). On the odd occasion when it currently happens, a full respawn, and the subsequent total absence of mob spawns for a day or two, is an interesting change of pace, and it does indeed breed a different competition dynamic. I quite like the current situation though where I can get home from work and the chances are good that a raid target will spawn during my playtime. I think it would be pretty dull to have a full respawn happen while I am at work, then know I will have no opportunity to raid for x-days until the next respawn. This may happen several windows in a row, meaning that a significant period of time (several weeks?) may pass between my opportunities to raid; Do you propose the current system, with an additional full respawn on a completely separate timer? If so, I’m concerned that doubling the rate of incoming items would make them less rewarding and effectively be taking a step to make the game 'easier'. Kunark has already been around for a very long time, do we need to accelerate the rate at which items enter the ‘market’? I concede however that respawns did happen due to server reboots on live (and as a euro player, these often worked in my favour); Do you propose that the full repop and varience timers are integrated in some way? How would the respawn timers operate after mobs were killed as part of a repop scenario; Or any other interpretations of your proposal which I have missed. As an aside Quote:
| |||||
|
|
||||||
|
#5
|
|||
|
Now that I've been reminiscing on classic times? I propose that we keep current system and just do random full repops once a month or so...
But whatever...pretty sure this is just a pipe dream All I know is that full repop days are hella fun
__________________
60 Woodelf, sometimes Dark Elf Warrior
| ||
|
|
|||
|
#6
|
|||
|
Repop was a lot of fun IMO. Scheduled repop once every 60 days 1 random repop once a month keep other mechanics the same. Up until velious OFC.
| ||
|
|
|||
![]() |
|
|