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![]() I am having a similar issue since updating from Windows 8 to Windows 8.1.
[You must be logged in to view images. Log in or Register.] The client crashes with the above error after selecting any emu server and logging onto it. I have tried: - Running as admin - Running in every compatibility mode option - Reinstalling (uninstalling completely, reinstalling EQ titanium, deleting the necessary files and installing the P99 files) - WinEQ2 with EQPlayNice Code:
2013-11-03 15:45:28 Starting EverQuest (Build Oct 31 2005 10:33:37) 2013-11-03 15:45:28 Timezone: UTC+1h00m 2013-11-03 15:45:28 Loading graphics DLL. 2013-11-03 15:45:28 Parsing INI file .\eqclient.ini 2013-11-03 15:45:28 INI file .\eqclient.ini loaded. 2013-11-03 15:45:29 Initializing timers. 2013-11-03 15:45:32 Checking critical files. 2013-11-03 15:45:32 Initializing WinSock. 2013-11-03 15:45:32 Enumerating 3D devices. 2013-11-03 15:45:32 Found adapter #0 - NVIDIA GeForce GTX 670 (9.18.13.3165) 2013-11-03 15:45:32 Found adapter #1 - NVIDIA GeForce GTX 670 (9.18.13.3165) 2013-11-03 15:45:33 Adapter #0 - NVIDIA GeForce GTX 670 : 2013-11-03 15:45:33 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2013-11-03 15:45:33 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2013-11-03 15:45:33 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2013-11-03 15:45:33 Adapter #1 - NVIDIA GeForce GTX 670 : 2013-11-03 15:45:33 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2013-11-03 15:45:33 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2013-11-03 15:45:33 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2013-11-03 15:45:33 Initializing keypress handler. 2013-11-03 15:45:33 Parsing INI file .\defaults.ini 2013-11-03 15:45:33 INI file .\defaults.ini loaded. 2013-11-03 15:45:33 Loading keyboard tables. 2013-11-03 15:45:33 Creating window. 2013-11-03 15:45:33 Checking display driver version. 2013-11-03 15:45:35 Activating window. 2013-11-03 15:45:35 Picking a default resolution, desktop is 1920 x 1080, 32 bits 2013-11-03 15:45:35 Ratio is 1.78 2013-11-03 15:45:35 Resolution was capped at 1280 x 720 2013-11-03 15:45:35 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2013-11-03 15:45:35 Resolution selected 1280 x 720, 32 bits 2013-11-03 15:45:35 CRender::InitDevice: Using 32bit mode. 2013-11-03 15:45:35 CRender::InitDevice: Using vsync 0. 2013-11-03 15:45:35 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2013-11-03 15:45:35 CRender::InitDevice: HardwareTnL Enabled. 2013-11-03 15:45:35 Hardware vertex shaders disabled. 2013-11-03 15:45:35 Initializing render system. 2013-11-03 15:45:35 Trilinear Mipmapping available. 2013-11-03 15:45:35 Vertex Shader Version: 3.0 2013-11-03 15:45:35 Pixel Shader Version: 3.0 2013-11-03 15:45:36 Initializing engine internals. 2013-11-03 15:45:36 CRender::InitDevice completed successfully. 2013-11-03 15:45:36 Parsing INI file ./eqlsUIConfig.ini 2013-11-03 15:45:36 INI file ./eqlsUIConfig.ini loaded. | ||
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