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Old 10-23-2013, 05:44 PM
Splorf22 Splorf22 is offline
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Join Date: Mar 2011
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The whole goal of The A-Team has been to do cool stuff in the endgame without tracking and 3AM batphones. I think for the most part we've been successful.

Quote:
Originally Posted by Anichek
I think one of the things that feeds a lot of the animosity on this server is that realistically, 90%+ of the population is experienced, savvy EQ veterans looking to come back and reach equal to or higher than they were able to on Live. When they come in here now, roll that first character, and see that there are dominant guilds already - they forget how long this project has been around and what types of root systems have already been established.
Definitely. Everyone wants to come back and do a bit more content than they did on live, but instead the endgame here is hugely overcrowded with everyone else thinking the same thing. Add a lack of progression, so you can't just wait for another expac to draw off the top guilds, and things can get really frustrating.

I understand why Rogean implemented Variance. Without it, we would have literally 300 people on Trakanon's spawn point every time. The problem is that variance 'solves' things by making the raid scene so soul-suckingly onerous that most people just aren't willing to get involved at all.
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