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Old 08-13-2010, 09:54 AM
Wenai Wenai is offline
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Quote:
Originally Posted by Cogwell [You must be logged in to view images. Log in or Register.]
The weaponry for all melees takes a rather large jump, especially for 1Hs. That benefits rangers.
Lupine Dagger
Steel Hilted Flint Dagger
Lamentation
Jade Mace
Wurmslayer
Green Jade Axe
Blade of the Green/Black Dragon Eye
Woodsman's Staff
etc
etc
etc

Weaponry all around (not just rangers) gets so much better with Kunark.
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Old 08-13-2010, 12:02 PM
Dantes Dantes is offline
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Quote:
Originally Posted by Wenai [You must be logged in to view images. Log in or Register.]
Lupine Dagger
Steel Hilted Flint Dagger
Lamentation
Jade Mace
Wurmslayer
Green Jade Axe
Blade of the Green/Black Dragon Eye
Woodsman's Staff
etc
etc
etc

Weaponry all around (not just rangers) gets so much better with Kunark.
I had forgotten about most of these. I'm going to have to wipe this drool spot off my desk now.
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  #3  
Old 08-13-2010, 02:11 PM
Classicranger Classicranger is offline
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Swarmcaller from KC really increased what I could solo as a ranger. The slow helps tremendously.
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Old 08-13-2010, 02:33 PM
Sparkin Sparkin is offline
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Yeah, swarmcaller was a game changer for a ranger.

Don't forget the fayguard parrying dagger for those times you don't have to worry about its ae proc. 9/17 with AC on it to boot! That and lupine had the best ratios for rangers in Kunark (at least for relatively obtainable weaps), but the lower piercing cap for rangers offset the ratio a tad by lowering your attck. However, I think piercing maxes the same as everything else now for rangers so in Kunark here it should have the same cap as other weapons?
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Old 08-13-2010, 02:45 PM
guineapig guineapig is offline
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Quote:
Originally Posted by Sparkin [You must be logged in to view images. Log in or Register.]
Yeah, swarmcaller was a game changer for a ranger.

Don't forget the fayguard parrying dagger for those times you don't have to worry about its ae proc. 9/17 with AC on it to boot! That and lupine had the best ratios for rangers in Kunark (at least for relatively obtainable weaps), but the lower piercing cap for rangers offset the ratio a tad by lowering your attck. However, I think piercing maxes the same as everything else now for rangers so in Kunark here it should have the same cap as other weapons?
I have a feeling that will still be the case yes. All skill increases seem to be based on EQ Titanium era so I don't foresee this changing with Kunark.
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Old 08-13-2010, 08:31 PM
Sparkin Sparkin is offline
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Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
I have a feeling that will still be the case yes. All skill increases seem to be based on EQ Titanium era so I don't foresee this changing with Kunark.
Right, Titanium is like the first 10 exps and I think the piercing cap was changed before that for rangers so skills should scale based on that cap here I'd think?
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