#81
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It's not a bad game by any means, it is polished, just not my thing. I would far prefer non-instanced dungeons (that are physically tied to the world, not ones that you magically transport to), grouping encouraged for most of the game (rather than solo only question lines apart from the required dungeon runs, that people only do once), and groups bigger than 4 people! Oh, and the classes to feel different. Nothing has ever captured the uniqueness that EQ classic had with its classes.
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Originally Cyphous, the High Elf Paladin - Xegony, back in '99 (pre-Kunark)
P99 - Blue Lafael - Druid - Level 60 Garnagle - Necro - Level 57 Seductress - Enchanter - Level 52 Sweets - Bard - Level 35 Venexia - Shaman - Level 60 Wonderelf - Warrior - Level 51 | ||
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#82
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Actually a standard xp group is 8 people doing fates
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Current Games:
Naw | ||
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#83
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True, sorry, I was referring to the dungeon groups (well, the ones I did were 4 all up, not sure if they become bigger at end game).
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Originally Cyphous, the High Elf Paladin - Xegony, back in '99 (pre-Kunark)
P99 - Blue Lafael - Druid - Level 60 Garnagle - Necro - Level 57 Seductress - Enchanter - Level 52 Sweets - Bard - Level 35 Venexia - Shaman - Level 60 Wonderelf - Warrior - Level 51 | ||
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#84
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I picked it up because there is really nothing else I am playing currently. I log in every couple days and grab a level or two. I like the world, it's just nothing special or new. Waiting on the next good MMO and I am not really seeing any on the horizon.
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#85
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Quote:
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Millburn Pennybags - Blue Palmer Eldritch - Teal | |||
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#86
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Yar. I'm transfering to Goblin now with a bunch of other friends from various servers. I've been doing Coil Turn 4 but with not being able to beat turn five all there is to do is farm that for the next month and a half until 2.1 comes out.
I am leveling all my crafting skills though. | ||
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#87
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Bump. Anyone still playing? We be on Goblin trying to down turn 5.
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