Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #18  
Old 10-08-2013, 12:44 PM
DrKvothe DrKvothe is offline
Sarnak


Join Date: Aug 2013
Posts: 412
Default

Quote:
Originally Posted by Volibear [You must be logged in to view images. Log in or Register.]
Just because a bard can wear plate and stack hip gear does not mean he is an efficient tank. Reducing damage comes down to two components. Mitigation and avoidance. Bards can wear plate but only mitigate slightly better than a cleric and significantly worse than a sk/pal/warrior. Avoidance is where they really get hit hard. With caps of 75 for riposte and parry even rangers will do a better job of absorbing damage.
Everything you said is true, but I think it's pretty much a given that a group's survivability comes down to more than the tank's mitigation and avoidance. I certainly can't speak for 50+, but quick and reliable cc, snares, and taunts are pretty significant things to offer a group.

If you don't have a warrior, sk, pally, or monk to tank, presumably you've got a bunch of squishies that can bring dps, cc, or heals, but probably can't pull or take hits. A bard could probably turn this into a decent dungeon crawling group.

For most dungeons that I've experienced, if a group couldn't handle things with a competent bard pulling/tanking, they probably wouldn't do very well with a real tank instead.

It's certainly worth mentioning in a newbie guide that as a bard you can, under certain circumstances and when properly played, act as the group tank. I think people here may just be uncomfortable with the phrasing the OP used? I mean, the ability for a group to keep up with respawns after their tank bails isn't negligible.
Last edited by DrKvothe; 10-08-2013 at 12:46 PM..
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:29 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.