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#41
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well, fixing resists is a indirect buffs as deflux will heal back hopefully partialed dmg for full dmg since u cant partial lifetaps
in addition if my memory serves me correctly on live deflux/ne lifetap would heal the necro back for its full pve dmg as opposed to the partial'd #, here you get back only 66%, that extra 100ish hp from ur lifetap in a heal is p game changing for necros so on live if deflux did 500dmg pve, it would do say 300 dmg pvp but the necro would still self heal for 500 dmg, the heal part of the lifetap is essentially nerfed here atm.. i could b wrong was awhile ago, but since the first day i picked up the necro class here i felt slightly neutered
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Last edited by Thrilla; 09-28-2013 at 07:52 PM..
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#42
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Quote:
your guild has 0 good melees anyway | |||
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#46
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Hopefully resists will be somewhere in between current and classic, but more favorable to classic.
The thing about classic pvp was that not only did many people not know about the advantages of resist gear, they did not have the knowledge of how to acquire said gear nor was this gear as easy to obtain as it is on a 100~ pop server. This is very different from how it is today, and will mean 90% of players will be almost completely immune to most spells. This is one of the reasons pvp resists changed so dramatically after velious. What they need to do is take the current resist code and cut the resist threshold in half. Currently you need 150~ to get reliable resists. Make that 75~ and add in the classic complete resists that scale up in likelihood as you go over 100+ save. This would account for everyone playing in BIS resist gear and velious without spells being completely OP the way Null had it set up.
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#47
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Elderan you need to never post again you fucking moron. Jesus bro
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#48
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sektor is fucking GARB
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#49
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So yes, Deflux always did 219 dmg in pvp which is why it's an overrated spell (much like Splurt) and why necros are garbage post 50 -- which is classic. Necros sucked balls from 51-60 and were completely absent from pvp servers. | |||
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#50
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