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  #41  
Old 09-25-2013, 05:21 PM
kylok kylok is offline
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Quote:
Originally Posted by Wiery [You must be logged in to view images. Log in or Register.]
I don't really give a crap either way, but this actually might be the dumbest thing I've read all day.
Check out RnF lately?
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Quote:
Originally Posted by Sunderfury View Post
In our darkest hour, a hero returns
Songs are being sung from every bard,
His passion is back and the fire burns,
With fear and renown, Norrath whispers: Uthgaard
  #42  
Old 09-25-2013, 05:23 PM
Nirgon Nirgon is offline
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Perhaps we see why removing non-classic problems that make the game easier is a good thing now.

Perhaps not.
  #43  
Old 09-25-2013, 05:37 PM
Wiery Wiery is offline
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Quote:
Originally Posted by kylok [You must be logged in to view images. Log in or Register.]
Check out RnF lately?
True, I could head over there and negate my own post.
  #44  
Old 09-25-2013, 06:14 PM
Gadwen Gadwen is offline
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Quote:
Originally Posted by Ephirith [You must be logged in to view images. Log in or Register.]
I don't really have problems with bards who are being polite and reasonable. Yea, conventional full groups should probably be in a dungeon. OT and the other outdoor zones do have some tremendous advantages for certain people:

1. Enchanter/Shaman charm duo with single pulls, no caster mobs, and plenty of room to maneuver so my brother can learn the mechanics of charm duoing in a safe environment. Shamans can actually charm animals in this level range, and there aren't many good places outside of OT in this level range to do that.

2. Fear kiting

3. Greater flexibility in group composition: You don't need to wait around for the perfect classes, you can usually make do with what you've got while LFM

4. Virtually zero risk. A wipe and long recovery murders your xp.

5. Before the proliferation of bards, there were endless pulls that you didn't have to break.

6. Casual players can more easily drop in and out of groups without obsessing over ending the party or calling in a replacement from far away.

That said, there are so many awesome dungeons in this level range that I think it would be a shame to grind it away in Overthere... I certainly don't. But then, I don't expect everyone to have the same preferences as me.

And regarding all this rhetoric about a dungeon being a learning experience that teaches everyone what to do, it goes both ways. If you're going to demand this kind of shit from other people, maybe you should stop swarming from 1-50+ and learn to be a bard?
I don't know if I've seen anyone make that point in one of the many bard threads, but it is a good one. Bards need to learn all the same things, and in a lot of cases their role is going to be even more critical to the groups success.
  #45  
Old 09-25-2013, 06:53 PM
Cecily Cecily is offline
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Seriously, get inside a dungeon and level up. Better exp and more fun. Outdoor zones are for the exp group pariah classes like wizards, druids, and.. honestly bards until later on.
  #46  
Old 09-25-2013, 07:59 PM
Visual Visual is offline
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why do any of this when you can titty baby to 60
  #47  
Old 09-25-2013, 08:52 PM
bloodmuffin bloodmuffin is offline
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One zone. You are bitching about one fucking zone with shit ZEM.

Please post your character name if you're not a bard, so I can train you. [You must be logged in to view images. Log in or Register.]
  #48  
Old 09-25-2013, 09:08 PM
Clark Clark is offline
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Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
12.) Spatial awareness.
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  #49  
Old 09-25-2013, 09:09 PM
Flamewraith Flamewraith is offline
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Quote:
Originally Posted by bloodmuffin [You must be logged in to view images. Log in or Register.]
One zone. You are bitching about one fucking zone with shit ZEM.

Please post your character name if you're not a bard, so I can train you. [You must be logged in to view images. Log in or Register.]
RNF here we come!
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