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  #31  
Old 09-19-2013, 03:05 PM
SamwiseRed SamwiseRed is offline
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HB started a week after me, already 50 and epiced lol. im almost 40 and still playing. this game is new, its not going to hold the attention span of power gamers like hb. i play about 1-2 hours a day at most so itll be awhile til im bored.
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  #32  
Old 09-19-2013, 09:41 PM
Millburn Millburn is offline
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I ground my first 50 asap through Fates, which was my Summoner. Decided to switch out my role to Scholar since it's insta 50 anyway with it being based on the Arcanist. I've been having a blast every time I log in. There's a ton of stuff to do, it's just Heartbrand wants to progress progress progress and that's the wrong approach. Is that his fault or the game's fault? A bit of both I would hazard a guess. SE has always made for a slow grind so it comes as no surprise that they do the same thing in FFXIV, only thing different is how fast you reach max level.

I've got almost full darklight in all my slots save for a ring and earrings, also have my garuda weapon. So how is it that I still have fun logging in each day? Well mostly because there's a giant fucking world to play around in and at least 15 other classes to sink my teeth into.

The point here is if you're gonna power game to the end in a week, set your expectations to a realistic viewpoint. Otherwise, take your time and do the slow roll on a different class while content is made available for the one you're maining.
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  #33  
Old 09-20-2013, 12:01 AM
heartbrand heartbrand is offline
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Shrug, there's a huge world but like most games nowadays there's no real reason to revisit most places once you've gone through them on the theme park express leveling ride. Eq still seems to be the only game where zones are revisited constantly. If the instances were fun it would be one thing but they're just a bunch of brown dark corridors completely linear with shit loot, and at the end game it's literally just one over and over. Shrug, I feel like there's so much FF lore they could pack in this game and non linear type dungeons and what not but they aren't taking advantage of it. Playing multiple classes just doesn't really appeal to me especially since you have to fate grind and hunting log the third time around. To each their own.
  #34  
Old 09-20-2013, 12:16 AM
Millburn Millburn is offline
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Yeah man I agree on the dungeons, there's plenty of interesting ones, but the nature of how you explore and complete them is a very linear experience. The atmosphere is there, but it needs to be a little less of a guided tour and more of a let's sit down and eat some Neapolitan ice cream.

About the use of the IP though, I've seen a metric shit ton of references pulled from all over the spectrum out of pop culture, current events, and a tooooooon of Final Fantasy stuff from previous games. I mean just look at the Crystal Tower that's coming out, that's straight out of FF3 isn't it? Supposedly the final boss there is going to be none other than Cloud of Darkness itself.

I'm looking forward to the content updates, but I don't feel like SE is at fault for the level of content they currently have.
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Last edited by Millburn; 09-20-2013 at 12:20 AM..
  #35  
Old 09-23-2013, 02:15 PM
lecompte lecompte is offline
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PS, Bahamut's Coil is really hard -- for my group anyway.
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