Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #41  
Old 09-09-2013, 04:08 PM
Rust1d? Rust1d? is offline
Banned


Join Date: May 2011
Posts: 890
Default

Quote:
Originally Posted by Loto [You must be logged in to view images. Log in or Register.]
Meh. Easy to get lost, griefed, lose corpse, etc, and really have no reason to be down there after level 5.

I'll get my kicks hiding in the trees on trainer hill in CB.

Not gonna lie, really excited to see gfay swarming with people. Best memories of TZ ever were around there. Faydwer was actually semi-important, as I dont think we utilized the EC tunnel as effectively. Dont truly remember, I burned a lot between 2003 when I quit and now.
True, but just a thought. Not easy to please everybody with the layout, but Qeynos does have its bad/corrupt side. Would be nice to play on that some how.
  #42  
Old 09-09-2013, 04:09 PM
heals4reals heals4reals is offline
Banned


Join Date: Mar 2013
Posts: 660
Default

Many main tanks on live were wood elves
  #43  
Old 09-09-2013, 04:22 PM
Rust1d? Rust1d? is offline
Banned


Join Date: May 2011
Posts: 890
Default

Also I think you need the following:

1) 1-9 = No pvp
2) 4x exp levels 1-20 (keeps people playing)
3) A way to prevent poopsockers from getting 50 in a day (possibly have level limits like mentioned in the SZ thread):

Week 1: Max lv 20
Week2: Max level 30 etc. up to lv 50

4) Classic zones only

5) No item loot (this always drives off players) or limited item loot (limited to ears and rings) or bags.
  #44  
Old 09-09-2013, 04:59 PM
Aenor Aenor is offline
Banned


Join Date: Jun 2010
Posts: 830
Default

Quote:
Originally Posted by Loto [You must be logged in to view images. Log in or Register.]
Meh. Easy to get lost...
Ho ho ho you must be new here [You must be logged in to view images. Log in or Register.]
  #45  
Old 09-09-2013, 05:04 PM
Aenor Aenor is offline
Banned


Join Date: Jun 2010
Posts: 830
Default

Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Really tough to do though with EQ's race/class requirements and geography.
Really tough to do and imo not worth attempting. Dwarf shamans and dark elf bards would make this easier but it's not EQ. Let the game stand on its own as it was created with as little customization as possible.

The biggest issue with Sullon Zek lauch was that evil team got Cabilis which was remote from all PvP until players got leveled up. By starting with classic only, it reduces the advantage of evil substantially. If you wanted to go with deity teams where good/newt/evil could all start in Qeynos or Freeport and those cities be contested from day one, then making the evil team FFA to itself counterbalances this (in addition to making roleplaying sense... they're evil... they kill indiscriminately).

That way instead of having Grobb, Oggok and Neriak as cities where only evil resides while newt and good are at each other's throats in contested cities, evil has to fight from day one as well.
  #46  
Old 09-09-2013, 05:15 PM
Aenor Aenor is offline
Banned


Join Date: Jun 2010
Posts: 830
Default

Quote:
Originally Posted by Loto [You must be logged in to view images. Log in or Register.]
Faydwer was actually semi-important, as I dont think we utilized the EC tunnel as effectively.
Was the same on Vallon. Greater Faymart > EC tunnel.
  #47  
Old 09-09-2013, 05:17 PM
Aenor Aenor is offline
Banned


Join Date: Jun 2010
Posts: 830
Default

Quote:
Originally Posted by Fame [You must be logged in to view images. Log in or Register.]
If you boil this down, it's really the classic WoW argument, "I want everyone to be the same/fair!". The shame. I for one am down with the teams not having access to all the classes/races, makes it that much more interesting.
This. I'm willing to tweak it so it can be as balanced as possible, but Everquest, by it's nature, is an imbalanced game. I don't need a server that's perfectly fair to everybody. I just need a server without the glaring imbalance of Sullon Zek at launch.
  #48  
Old 09-09-2013, 05:44 PM
Arclyte Arclyte is offline
Fire Giant

Arclyte's Avatar

Join Date: Feb 2011
Posts: 615
Default

[You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.]
__________________

Landazar [50 Magician]
  #49  
Old 09-09-2013, 07:57 PM
Aenor Aenor is offline
Banned


Join Date: Jun 2010
Posts: 830
Default

I'm sorry.. don't do it Arclyte.
  #50  
Old 09-09-2013, 10:18 PM
heals4reals heals4reals is offline
Banned


Join Date: Mar 2013
Posts: 660
Default

Quote:
Originally Posted by Arclyte [You must be logged in to view images. Log in or Register.]
[You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.]
Q q q qradraaaa post
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:26 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.