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  #121  
Old 09-04-2013, 04:53 PM
wrxBRAH wrxBRAH is offline
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A very well thought out proposal Vex. I'd play on this server.
  #122  
Old 09-04-2013, 05:01 PM
runlvlzero runlvlzero is offline
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I still like the idea of Dullah's teams. Being able to select team is important. But I would be in favor of min/max races being default discord or FFA team.

This is a better rules set for a more RP oriented server. Which, the EMU community sorely needs. But will it retain PvP players?
  #123  
Old 09-06-2013, 03:43 AM
funhorroryes funhorroryes is offline
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should just be SZ ruleset. i like the fact evils can attack other evils though.. but honestly, that will make the team more attractive

also, rolling rallos wood elf bards/warriors and rallos halfling warriors was blocked 4 weeks after launch
  #124  
Old 09-06-2013, 08:33 AM
Rokannis Rokannis is offline
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Quote:
Originally Posted by funhorroryes [You must be logged in to view images. Log in or Register.]
should just be SZ ruleset. i like the fact evils can attack other evils though.. but honestly, that will make the team more attractive

also, rolling rallos wood elf bards/warriors and rallos halfling warriors was blocked 4 weeks after launch
Oshit funhorror coming out of the woodworks.
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  #125  
Old 09-06-2013, 09:25 AM
Elderan Elderan is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
The rationale behind having a small window of variance is to prevent a single guild from locking down spawns at off-peak hours, which would allow them to kill raid mobs with little to no PvP competition. This is basically what happens on Red now. With a 6 hour variance in place, if a guild kills Trakanon at 11 A.M. EST on a Tuesday, he could respawn at any time between 11 A.M. and 5 P.M. Friday (as opposed to respawning precisely at 11 A.M. again on Friday, 72 hours since the last kill). Then if he is killed at 4 P.M. on Friday, he could respawn at any time between 4 P.M. and 10 P.M. Monday, and so on.

The devs could tinker with this variance a bit to make it better. This is just a rough idea. The most important thing is simply having something in place to prevent raid spawns going uncontested due to being locked down at off-peak hours. This server needs to have raid spawns decided by which guild/team can kill their rivals, not which can avoid PvP because they lock down every raid spawn while their enemies are at work or sleeping. This is one of the most important elements to get right for drawing in disillusioned Blue players, who are sick of TMO dominating the high end game there, and would jump at the chance for real and direct ingame competition for mobs through PvP rather than by tracking and batphoning.
Except all mobs are up in prime time now on R99 and have been for months.

Blue has proven that variance does not allow for other guilds to kill raid mobs.
  #126  
Old 09-06-2013, 09:27 AM
Elderan Elderan is offline
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Quote:
Originally Posted by Vandy [You must be logged in to view images. Log in or Register.]
Red99 is stale. You have absolutely no new influx of players. Those that do start there are alone in the wild and are quickly griefed off the server. If you are happy with the current population and pvp level of R99 then continue to play there by all means.

I think that the early days of the server will be the most critical if you can get people to invest time to around level 30 they will most likely stay and play. That is why I support the idea of level limits for an initial period of time before the level limit is removed. This will allow the casual players to actually level up at a similar pace as those people who can play eq 24/7 and don't have other obligations.
R99 is stale due to the focus on raid level people. R99 needs alot more people from 1-55 range not more raiders. But right now R99 gets 147 people avg and thats not far from where we need to be. A target of 300 average is reasonable for any pvp server and much larger then any emu pvp server out there.
  #127  
Old 09-06-2013, 09:28 AM
Colgate Colgate is offline
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are you sure that we shouldn't be aiming for 301? or 299?
  #128  
Old 09-06-2013, 02:53 PM
Vexenu Vexenu is offline
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Quote:
Originally Posted by Elderan [You must be logged in to view images. Log in or Register.]
Except all mobs are up in prime time now on R99 and have been for months.

Blue has proven that variance does not allow for other guilds to kill raid mobs.
Neither Blue nor Red has a serverwide global shout announcing the spawn of each raid mob one hour in advance. That is the crucial point, not the small variance window. The small variance window is in place to prevent mobs being locked down exclusively off-peak, which is exactly what guilds would try to do in response to the serverwide advance shout if the variance were not in place. The intention of both of these changes together is to make it as difficult as possible for any single guild or team to get raid mobs without having to PvP for them.
  #129  
Old 09-06-2013, 05:06 PM
Dullah Dullah is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Neither Blue nor Red has a serverwide global shout announcing the spawn of each raid mob one hour in advance. That is the crucial point, not the small variance window. The small variance window is in place to prevent mobs being locked down exclusively off-peak, which is exactly what guilds would try to do in response to the serverwide advance shout if the variance were not in place. The intention of both of these changes together is to make it as difficult as possible for any single guild or team to get raid mobs without having to PvP for them.
An announcement of when mobs are spawning wont change anything. Its easy to find out when raids are taking place if you're paying attention. If you don't know when dragons are spawning, chances are you're not going to be able to kill them anyway.
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  #130  
Old 09-06-2013, 05:15 PM
Vexenu Vexenu is offline
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Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
An announcement of when mobs are spawning wont change anything. Its easy to find out when raids are taking place if you're paying attention. If you don't know when dragons are spawning, chances are you're not going to be able to kill them anyway.
It's a teams server, not a guild vs. guild server, which is basically what Red (FFA) and Blue both are in practice.

Under existing rulesets, there is no reason for guilds that can't kill/mobilize for certain raid mobs to even bother keeping track of the spawn timer. With teams, however, even smaller/less powerful guilds can contribute to the kill by helping their team out in the PvP battles before the raid kill.

A one-hour advance shout would be sufficient to generate spontaneous PvP competition for the majority of raid spawns. It wouldn't require poopsocking or any advance knowledge of the spawn timer whatsoever. It would be everyone on the server getting one hour notice that Trak or CT or whatever is about to spawn, and then mobilizing and preparing to battle the other teams to get the kill.
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