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#121
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A very well thought out proposal Vex. I'd play on this server.
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#122
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I still like the idea of Dullah's teams. Being able to select team is important. But I would be in favor of min/max races being default discord or FFA team.
This is a better rules set for a more RP oriented server. Which, the EMU community sorely needs. But will it retain PvP players? | ||
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#123
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should just be SZ ruleset. i like the fact evils can attack other evils though.. but honestly, that will make the team more attractive
also, rolling rallos wood elf bards/warriors and rallos halfling warriors was blocked 4 weeks after launch | ||
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#124
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Quote:
__________________
OG Rokannis Roksu`irl <Tides of Wrath>
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#125
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Quote:
Blue has proven that variance does not allow for other guilds to kill raid mobs. | |||
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#126
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Quote:
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#127
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are you sure that we shouldn't be aiming for 301? or 299?
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#128
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Quote:
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#129
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Quote:
__________________
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#130
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Quote:
Under existing rulesets, there is no reason for guilds that can't kill/mobilize for certain raid mobs to even bother keeping track of the spawn timer. With teams, however, even smaller/less powerful guilds can contribute to the kill by helping their team out in the PvP battles before the raid kill. A one-hour advance shout would be sufficient to generate spontaneous PvP competition for the majority of raid spawns. It wouldn't require poopsocking or any advance knowledge of the spawn timer whatsoever. It would be everyone on the server getting one hour notice that Trak or CT or whatever is about to spawn, and then mobilizing and preparing to battle the other teams to get the kill. | |||
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