![]() |
#11
|
|||
|
![]() EQnext? More like EQNot
| ||
|
#12
|
||||
|
![]() Quote:
Slow combat down, make it more realistic. It is really that simple. | |||
|
#14
|
|||
|
![]() I, for one, am absolutely sick of cartoon graphics with GIANT shoulderpads and weapons everywhere.
Everything is amazingsuperawesomefuntimehueglikexbawks all the time everywhere. I was really excited for EQNext until the reveal. A lot of the concepts are really, really cool. But the combat system worries me, deeply. I think it would be cool as a 2d sidescroller. | ||
|
#15
|
|||
|
![]() Honestly, EQNext looks like WoW and seems to play like WoW as well. They were saying that EQNext would be more like EQ1 than EQ2 and that just isn't the case so far from what we have been shown.
The first time I saw a video for it I thought I was looking at footage for Blizzard's new MMO, not the new EQ. I'm keeping an open mind as more information comes out, but my opinion so far is that this game is not a step in the EQ1 direction, but further down the rabbit hole.
__________________
When are we gonna allow two-boxing?
When are we gonna have cats on the moon? | ||
|
#16
|
||||
|
![]() Quote:
Also, I do love camping a static spawn but I think a lot of that has to do with not being focused on mass slaughter at that moment. If they can create some dynamic hunting type of code where you try not to kill everything to get a named guy, it could be great. (Ex. If the goblin king hears all his little dudes getting slaughtered he might run away). And yes, the combat system looks like garbage, if its a dumb mmo-action RPG, I'll play for a week and quit. | |||
|
#17
|
|||
|
![]() MMORPS=Massively Multiplayer On-Line Role-playing SHOULDERS
__________________
The Ancient Ranger
Awake again. | ||
|
#18
|
||||
|
![]() Quote:
| |||
|
#19
|
||||
|
![]() Quote:
| |||
|
![]() |
|
|