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#41
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You think that low hp threat was permanent eh? Or enough threat to consitute doing 90% of a mob's hp without changing targets?
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#42
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This wouldn't be an issue if Kunark mobs stopped chasing after a certain distance, which is classic, and I've brought up numerous times since it opened.
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#43
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Or how about having more than 4 mobs aggro to you, Koros?
Another reason low hp aggro is important is in a res situation on a raid. Mobs that hadn't had enough damage done to them (let's just say, freshly pulled) would go smack and usually instagib a person that was rezzed. The more than 4 point I will be happy to discuss, the rest is absolute. | ||
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#44
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Quote:
Here's some additional PBAOE-ing with minimal risk: http://www.youtube.com/watch?v=eFf6fWlduFw http://www.youtube.com/watch?v=V8gM3sKOVpE http://www.youtube.com/watch?v=ZUeynI9pro8 How common do you think those instances were in Classic?
__________________
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#45
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Sitting is a great reference, why didn't I think of it sir. Bravo.
Edit: I am actually being serious. | ||
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#46
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Quote:
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#47
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Quote:
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#48
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Quote:
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#49
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Quote:
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#50
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Quote:
__________________
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