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  #81  
Old 09-02-2013, 03:03 PM
Vexenu Vexenu is offline
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Why don't you go read my proposed rules then, which make it impossible for anyone to get corpse camped at level 4? And make high level griefing impossible in the weeks after server launch by placing level caps during the crucial high population days. These are realistic and reasonable ideas that could easily be implemented and would ensure the best chance for getting new players to a decent level without being griefed off the box as newbs by dedicated no-lifers.

The goal of a ruleset is not to be perfect in every regard or totally classic, it's to provide the environment that results in the best chance for growing a server that can be successful in the long run and maintain a decent 300+ pop.
  #82  
Old 09-02-2013, 03:07 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Why don't you go read my proposed rules then, which make it impossible for anyone to get corpse camped at level 4? And make high level griefing impossible in the weeks after server launch by placing level caps during the crucial high population days. These are realistic and reasonable ideas that could easily be implemented and would ensure the best chance for getting new players to a decent level without being griefed off the box as newbs by dedicated no-lifers.

The goal of a ruleset is not to be perfect in every regard or totally classic, it's to provide the environment that results in the best chance for growing a server that can be successful in the long run and maintain a decent 300+ pop.
Actually ive been saying that something like your ruleset, plus no xp loss in pvp, plus a level range, might have chances of working out.

But like i also said, since this is a classic themed project, and it would be a custom server, i dont see it happening.
  #83  
Old 09-02-2013, 03:09 PM
Zuranthium Zuranthium is offline
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The devs are going to implement custom rules. That's not an issue. I just don't think they will change any of the core game mechanics.
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  #84  
Old 09-02-2013, 03:11 PM
Tradesonred Tradesonred is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
The devs are going to implement custom rules. That's not an issue. I just don't think they will change any of the core game mechanics.
Just how custom though, making evil team FFA would start to drift on the heavy custom side IMO.
  #85  
Old 09-02-2013, 03:14 PM
Zuranthium Zuranthium is offline
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Evil team FFA is absolutely perfect both thematically and logistically (it weakens the overpowered Evil team a bit and people who want to play FFA PvP still have that option).
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  #86  
Old 09-02-2013, 03:27 PM
Absynthe2k5 Absynthe2k5 is offline
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Quote:
Originally Posted by Doktoor [You must be logged in to view images. Log in or Register.]
Because you're an ass hole.

SZ was made for people like you and that's why that server had low population.

EDIT: Grammar
Again, SZ didn't decline within a month of opening it took off. I was asking for facts because at times I think there were upwards of 2k on SZ actually I think higher but it was a long time ago. I do know zones were packed for quite some time. I remember just in neriak alone you had to fight to find a decaying skele, orcs in ec/wc were perma camped and you waited for hours for spots in groups.

Something you missed about the no lvl range, sure jerks would camp lowbies it was a common tactic but what happened shortly after (on every team) was the knights of the team would show up and prison shower scenes would follow. People looked to the big guilds on their team as protectors and many of those larger guilds did just that. They would hang out helping folks pl a bit and locking down zones so folks could level. This is why folks say teams offers community. The problem is many of those folks are gone and you have the rif raf left over.

You also had lowbies throwing themselves on swords worldwide to help dispel attackers for their champs so their teams big guys could get the upper hand. All everyone wants to quote to you peeps is the bad stuff they saw happen, I assure you far more good things happened.
  #87  
Old 09-02-2013, 03:32 PM
Bazia Bazia is offline
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Level caps is the stupidest idea I have ever heard suggested, and will never ever happen.

I will outlevel you within hours then camp your casual scum corpse

Followed with screenshots of the rage tells and kill on the forums
  #88  
Old 09-02-2013, 03:36 PM
Vexenu Vexenu is offline
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Yeah, a griefer probably would think they are stupid.

That's how you know they're a good idea, genius.

In other news, bank robbers protest against locks and security cameras.
  #89  
Old 09-02-2013, 03:40 PM
Bazia Bazia is offline
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Good luck with that level cap request

shits classic
  #90  
Old 09-02-2013, 03:51 PM
Vexenu Vexenu is offline
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Classic: RZ, TZ/VZ, SZ rulesets

Non-Classic: Everything else being discussed. The devs are starting from the premise of creating a non-classic ruleset.

The primary goal is to create a PvP server that isn't a failed shithole like Red (which also isn't classic, btw, so you shouldn't be playing at all if adherence to classic is your priority).

But it's pretty clear your priority is simply to grief, which is funny, because the devs aren't stupid, and are simply going to be more inclined do the opposite of everything you and other griefers suggest.

So good job, man! Keep up the terrible feedback and public cheerleading for server failure, you are doing your part to help eliminate griefing and exploits on the new server. [You must be logged in to view images. Log in or Register.]
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