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Old 09-02-2013, 12:42 PM
Doktoor Doktoor is offline
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Join Date: Jul 2011
Location: Northwest Alaska
Posts: 160
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
There's a reason that an SZ-like ruleset has the most vocal support. That's not some kind of accident. It's because the people who experienced SZ (most of whom also played on RZ or VZ/TZ, by the way) know for a fact that it is the EQ ruleset that created the most memorable server experience by far.
There's also a reason that SZ had by far the lowest server population out of all servers.

EDIT: And I suppose I should clarify that I believe it was more because training was allowed (which means its de facto encouraged) than it was the teams, but the fact that the goods and nuets never really had a chance was a smaller reason, but a reason nonetheless.

Teams kinda worked on VZ and TZ for a time because there were over 1K (I remember seeing 1400 frequently throughout Y2K) people playing on the servers at peak hours. There's no way that this server is going to match that.

If people really want teams, then the more teams you have, the more you're going to dilute the playing field and thus the pvp interaction. It's just numbers. If you're gonna do it, there should be 2, or one is going to become completely irrelevant, just like on SZ.
Last edited by Doktoor; 09-02-2013 at 12:56 PM..
 


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