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  #81  
Old 08-25-2013, 02:22 AM
Tasslehofp99 Tasslehofp99 is offline
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Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
Both TMO and FE have fielded forces of 40+ ppl at one time or another. Usually TMO averages 30 to 40 while FE averages 20 to 30 on batphoned raids.


I just think the issue is really one guild has grown so big and powerful that they quite literally view themselves as above the rules. They respond to posts like this with "oh pixel welfare step your game up etcetc" when in reality most guilds would just be happy with an occasional attempt at mobs. The sense of entitlement to me is evident from their attitude towards rules, gms, players, and opposing guilds.

If you so much as threaten their chokehold on any mob besides maybe maestro, its all out flame war and smear campaign against you and your guild. The top guild on p99 has no interest in competition.
Quoting because my damn posts always end up at the last post of every page.


But, yeah.
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-Aftermath-
Tasslehof - 60 Druid
Barlow - 60 monk
Blueberrii - 60 Mage
Gigglepurr - 60 Shaman
Kids - 60 Rogue
Fornfamnad - 60 Cleric
  #82  
Old 08-25-2013, 02:23 AM
Autotune Autotune is offline
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Originally Posted by Ajkuhuun [You must be logged in to view images. Log in or Register.]
I'm not sure where folks got the idea we're trying to start a guild, it was more of an inquiry to help us decide what guild we're working toward and to that end, what to realistically expect when we get there. No master plan, just trying to get a real feel for the endgame of the server.
Doesn't matter if you're starting or joining, the end result will be the same depending on the guild's expectations.

Look at any posts from FE's point of view and you'll see the truth in what I posted.

Toward the end, TMO and IB had an extremely even take of targets per month (on average) while fighting each other. After IB left with most of their players, they took nearly half the hardcore people.

TMO: Large core group of dedicated raiders and large casual fluff numbers to take down anything at anytime.

FE: Small core group of dedicated raiders and enough casual fluff numbers to take down most targets at most times.

Every other guild is a large core of casual players with very few capable of being dedicated raiders.
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  #83  
Old 08-25-2013, 02:25 AM
Bantam 1 Bantam 1 is offline
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TMO starts a rotation -

guild x decides to not respect the rotation.
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  #84  
Old 08-25-2013, 02:26 AM
Autotune Autotune is offline
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Quote:
Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
Both TMO and FE have fielded forces of 40+ ppl at one time or another. Usually TMO averages 30 to 40 while FE averages 20 to 30 on batphoned raids.


I just think the issue is really one guild has grown so big and powerful that they quite literally view themselves as above the rules. They respond to posts like this with "oh pixel welfare step your game up etcetc" when in reality most guilds would just be happy with an occasional attempt at mobs. The sense of entitlement to me is evident from their attitude towards rules, gms, players, and opposing guilds.

If you so much as threaten their chokehold on any mob besides maybe maestro, its all out flame war and smear campaign against you and your guild. The top guild on p99 has no interest in competition.
You must have forgotten the part where FE came on to the scene claiming to knock out TMO and that TMO better be ready, then FE started getting kills and talking more smack. Your guild brought it upon themselves to try and fill IB's shoes and it cost you.
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I like to ninja edit people's Sigs.
  #85  
Old 08-25-2013, 02:31 AM
Autotune Autotune is offline
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Originally Posted by Arteker [You must be logged in to view images. Log in or Register.]
jesus Stealin i miss you . as always u dont bite ur tongue and nail it. if i just could make you come back.....

maybe with some real beer.[You must be logged in to view images. Log in or Register.]
I could go for some real beers right about now lol
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Originally Posted by Sirken
I like to ninja edit people's Sigs.
  #86  
Old 08-25-2013, 02:40 AM
Zhaige Zhaige is offline
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Quote:
Originally Posted by Bantam 1 [You must be logged in to view images. Log in or Register.]
TMO starts a rotation -

guild x decides to not respect the rotation.
Blacklist said guild? If you have 3 or 4 guilds in a rotation with TMO and one guild decides to act a fool, will it be difficult for the congregation of guilds to deal with them? Blacklisted guild members would have more difficult times finding groups, purchasing items, etc. Plus, individuals in that guild, who quite possibly spent a lot of time and effort building their characters and reputation, probably wouldn't like their name to be associated with a negative guild. As a result, the blacklisted guilds numbers dwindle until the point that they cannot raid anymore.

The power of the players in this game should be respected. We shouldn't rely on the devs to solve these issues, but we should solve them ourselves. [You must be logged in to view images. Log in or Register.]

Let us use our powers of civilization and diplomacy to create a positive atmosphere that we can all enjoy! [You must be logged in to view images. Log in or Register.]
  #87  
Old 08-25-2013, 02:45 AM
Tasslehofp99 Tasslehofp99 is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
You must have forgotten the part where FE came on to the scene claiming to knock out TMO and that TMO better be ready, then FE started getting kills and talking more smack. Your guild brought it upon themselves to try and fill IB's shoes and it cost you.
You could argue that it was a result of TMO's attitude towards the server or any form of competition as well.

Either way you look at it raiding on p99 leaves a lot to be desired.


Trains outside of VP barely ever enforced.
Variance is fucked.
Kiting raid mobs to stall for your guild not enforced as it should be.
ONE guild more or less dictating any kind of reforms to raid scene.
ONE guild fighting against the rest of the server when any kind of discussion regarding altering the raid scene in any way that might lessen their pixel intake.


Shits fucked anyway you look at it really, but all we can do is hope for change.

Hopefully if/when sirken and rogean have another twitch discussion its about the blue server and the sad state of the raid scene is discussed.
__________________
-Aftermath-
Tasslehof - 60 Druid
Barlow - 60 monk
Blueberrii - 60 Mage
Gigglepurr - 60 Shaman
Kids - 60 Rogue
Fornfamnad - 60 Cleric
  #88  
Old 08-25-2013, 02:48 AM
Bantam 1 Bantam 1 is offline
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Quote:
Originally Posted by Zhaige [You must be logged in to view images. Log in or Register.]
Blacklist said guild? If you have 3 or 4 guilds in a rotation with TMO and one guild decides to act a fool, will it be difficult for the congregation of guilds to deal with them? Blacklisted guild members would have more difficult times finding groups, purchasing items, etc. Plus, individuals in that guild, who quite possibly spent a lot of time and effort building their characters and reputation, probably wouldn't like their name to be associated with a negative guild. As a result, the blacklisted guilds numbers dwindle until the point that they cannot raid anymore.

The power of the players in this game should be respected. We shouldn't rely on the devs to solve these issues, but we should solve them ourselves. [You must be logged in to view images. Log in or Register.]

Let us use our powers of civilization and diplomacy to create a positive atmosphere that we can all enjoy! [You must be logged in to view images. Log in or Register.]
Yeah this works unless the guild becomes strong enough to not care either way.
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  #89  
Old 08-25-2013, 02:48 AM
Tasslehofp99 Tasslehofp99 is offline
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Quote:
Originally Posted by Zhaige [You must be logged in to view images. Log in or Register.]
Blacklist said guild? If you have 3 or 4 guilds in a rotation with TMO and one guild decides to act a fool, will it be difficult for the congregation of guilds to deal with them? Blacklisted guild members would have more difficult times finding groups, purchasing items, etc. Plus, individuals in that guild, who quite possibly spent a lot of time and effort building their characters and reputation, probably wouldn't like their name to be associated with a negative guild. As a result, the blacklisted guilds numbers dwindle until the point that they cannot raid anymore.

The power of the players in this game should be respected. We shouldn't rely on the devs to solve these issues, but we should solve them ourselves. [You must be logged in to view images. Log in or Register.]

Let us use our powers of civilization and diplomacy to create a positive atmosphere that we can all enjoy! [You must be logged in to view images. Log in or Register.]
Great idea but rotations just annihilate any sense of competition between guilds.
When you actively take part in attempting to kill raid bosses you will realize there are many other problems involved.

You can't use diplomacy or reason with a group of greedy folks who really could care less if there were even any other guilds on the server aside from them.
__________________
-Aftermath-
Tasslehof - 60 Druid
Barlow - 60 monk
Blueberrii - 60 Mage
Gigglepurr - 60 Shaman
Kids - 60 Rogue
Fornfamnad - 60 Cleric
  #90  
Old 08-25-2013, 03:02 AM
Autotune Autotune is offline
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Quote:
Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
You could argue that it was a result of TMO's attitude towards the server or any form of competition as well.

Either way you look at it raiding on p99 leaves a lot to be desired.


Trains outside of VP barely ever enforced.
Variance is fucked.
Kiting raid mobs to stall for your guild not enforced as it should be.
ONE guild more or less dictating any kind of reforms to raid scene.
ONE guild fighting against the rest of the server when any kind of discussion regarding altering the raid scene in any way that might lessen their pixel intake.


Shits fucked anyway you look at it really, but all we can do is hope for change.

Hopefully if/when sirken and rogean have another twitch discussion its about the blue server and the sad state of the raid scene is discussed.
You can't blame TMO for how your guild acts or reacts. Take responsibility.

Trains are easily dealt with, both in-game and getting staff to hand out punishments. They aren't as common or as bad as you make them out to be.

Variance sucks, but it's obviously here to sucking stay. That's the staff's fault, you won't be able to find a single player that wants that shit.

Kiting happens very seldom, but is something that is easily resolved.

The raid scene doesn't need reforms so much as guilds need realistic views on what they want from the raid scene. You could easily ignore TMO.

The only alteration that the raid scene needs is removing variance and giving the server weekly repops. Then just hand out raid suspensions for poopsocking.
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Quote:
Originally Posted by Sirken
I like to ninja edit people's Sigs.
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