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  #171  
Old 08-01-2010, 09:39 AM
Bubbles Bubbles is offline
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Quote:
Originally Posted by Humerox [You must be logged in to view images. Log in or Register.]
Pets shouldn't be command-able that far away, anyway. Change that too, if it's an easy fix.
Lets not change that until live minos stop popping up at Exe/Sage/Frenzied/Lord/GODKNOWSWHEREELSE in lower guk, k? At least give us a chance to feign and poof our own pets before the other half of the zone warps on us, k?

I ask for so little. [You must be logged in to view images. Log in or Register.]
  #172  
Old 08-01-2010, 12:22 PM
Loftus Loftus is offline
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This thread is comical.

Why should the devs have to do anything about it? We as a community could have chosen any zone we wanted to become the social place. We apparently chose EC again, as in live.

We have noone to blame but ourselves.

They are obviously banning people and doing what they can to prohibit griefing.

But, as already pointed out, you should rethink if you indiscriminitely go AFK or sit right in the line of fire in a zone that has KOS mobs able to kill you in it. Period.
Last edited by Loftus; 08-01-2010 at 12:27 PM..
  #173  
Old 08-01-2010, 12:44 PM
mmiles8 mmiles8 is offline
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Quote:
Originally Posted by frefaln [You must be logged in to view images. Log in or Register.]
Is it not possible to enact IP banning at the account setup stage? Yes, proxies can get around that but as proxies are identified they can be banned too.
I pointed that out here. You trolled it.
  #174  
Old 08-01-2010, 12:49 PM
frefaln frefaln is offline
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That's not the same thing. The "solution" you proposed is designed for the HTTP protocol, which is not the underlying protocol for EverQuest. You presented it as if it was something that'd stop proxy users from accessing EQ post-ban — it wouldn't, because the proxy user would be using a UDP/SOCKS5 tool.

However, if eqemulator.org worked with P99 to establish a list of banned IPs (be it private or proxy), then it'd be very simple to deny registration to those IPs. You wouldn't even need the software you linked for that.
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  #175  
Old 08-01-2010, 01:15 PM
mmiles8 mmiles8 is offline
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To create a game account you need a forum account. Forum accounts come first, and happen using... wait for it... HTTP!

There are hundreds of proxy servers around the world, and they each lease thousands of IPs. Read how the software works. Any all volunteer project is better off drumming up 400 bucks than trying to manually chase down several hundred thousand IP addresses.
  #176  
Old 08-01-2010, 01:21 PM
frefaln frefaln is offline
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/sigh... no shit the registration piece works on HTTP. But guess what? Currently there's no apparent direct partnership between P99 and eqemulator.org (that I'm aware of).

Again, you were presenting the software as something that would solve the problem now, as in under the current arrangement. Why else would you say "if we all pitch in"? Nice try to retrofit what you were suggesting, though! Unfortunately for you, I'm not as dumb as you're trying to make me out to be. Keep trying to school me even though software/web development is what I do for a living, kiddo.

I did read how the software works. I've worked with proxies both from a client and server perspective. Have you? Somehow I doubt it.

So here's lesson #1: it doesn't matter if a proxy server can issue hundreds of unique IP addresses. You wouldn't block registration at the individual IP level. In many cases you'd get away with simply banning the first two octets, though realistically you'd probably need to go the third octet. Granted, you're potentially blocking some innocent people in that case but that'd have to be handled on an individual basis. The bottom line is you don't need to track thousands and thousands of IPs.

Class dismissed.
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Last edited by frefaln; 08-01-2010 at 01:24 PM..
  #177  
Old 08-01-2010, 01:28 PM
Rogean Rogean is offline
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Quote:
Originally Posted by frefaln [You must be logged in to view images. Log in or Register.]
Currently there's no apparent direct partnership between P99 and eqemulator.org (that I'm aware of).
Except the person who owns/runs EQEmulator happens to be a project manager and also run the servers for Project 1999.

(me)
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  #178  
Old 08-01-2010, 01:29 PM
frefaln frefaln is offline
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Fantastic! Now I'm aware. So now that that's established, what's your take on why IP banning can't be implemented at the registration level?

Edit: yes, I realize that this is hardly a silver bullet either. A person banned on a Comcast IP (for example) could easily use a web-proxy or head to a public library to set up more registrations. And for all we know there may already be hundreds of dormant registrations sitting around for later use. But still, one step at a time.
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Last edited by frefaln; 08-01-2010 at 01:46 PM..
  #179  
Old 08-01-2010, 02:18 PM
h0tr0d (shaere) h0tr0d (shaere) is offline
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yup, move it to nfport again. I don't care, it's part of being an evil race, and being kos. Other things I'd like to see dealt with before this anywho.
  #180  
Old 08-01-2010, 03:47 PM
jyaku jyaku is offline
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why not just lower her level and give her a very small amount of HP?
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